Page 2 of 6 FirstFirst 1234 ... LastLast
Results 11 to 20 of 54

Thread: Giving the Obelisk Wormhole Transit

  1. #11

    Default Re: Giving the Obelisk Wormhole Transit

    Quote Originally Posted by DemolitionSquid View Post
    I am thoroughly convinced the only way to balance PC is to limit it to a certain number of Probes, limit how often it can be cast so it doesn't feel like busywork, and give it a viable downside (like affected Probes losing their shields for an extended period of time).


    Demo you are going to love this. I crunched the numbers and at Saturation point(24 workers/3 per rotation) we find that Proton Charge gives +8 minerals per trip time. In contrast one MULE provides +15 minerals per trip time. I havnt done zerg yet but Im guessing its less then both.


    If anything you should be worrying about MULEs

  2. #12

    Default Re: Giving the Obelisk Wormhole Transit

    Why not use the same Nexus, thus limiting it's use to coherent levels, as to not be so an exponential mechanic? Just upgrade the Nexus to Twilight tech, and you've got some nice spells that can be casted inside any power field, including the macro mechanic. Even more: the Twilight Nexus could proyect a big power field around it, so as to give it an additional edge over the standard Nexus.

  3. #13

    Default Re: Giving the Obelisk Wormhole Transit

    Quote Originally Posted by ArcherofAiur View Post
    Demo you are going to love this. I crunched the numbers and at Saturation point(24 workers/3 per rotation) we find that Proton Charge gives +8 minerals per trip time. In contrast one MULE provides +15 minerals per trip time. I havnt done zerg yet but Im guessing its less then both.


    If anything you should be worrying about MULEs
    I AM worried about MULES. I have said MULTIPLE times it appears to currently be the more powerful mechanic because of the current numbers. But that CAN be fixed by adjusting numbers.

    PC can not be fixed as long as it stays an exponential mechanic. It will always either be UP or OP.

  4. #14

    Default Re: Giving the Obelisk Wormhole Transit

    Quote Originally Posted by DemolitionSquid View Post
    I AM worried about MULES. I have said MULTIPLE times it appears to currently be the more powerful mechanic because of the current numbers. But that CAN be fixed by adjusting numbers.

    PC can not be fixed as long as it stays an exponential mechanic. It will always either be UP or OP.
    You have repeated that continiously yet People still fail to believe you. Maybe they fail Pattern recognition.

    I actually HOPE PC on itīs own would be Underpowered. You should get the Obelisk for the OTHER abilities and PC would be a compensation if there wouldnīt be a opportunity to use itīs abilities.

    Even you have to admit that both Queen and OC have abilities you might choose over the Macro ones - the Obelisk just needs that too.

  5. #15

    Default Re: Giving the Obelisk Wormhole Transit

    It's true though, PC has potential of being UP/OP if it stays like it is right now. It's simply an APM sink, great for those who use it but damned for those who don't.

  6. #16

    Default Re: Giving the Obelisk Wormhole Transit

    Quote Originally Posted by unentschieden View Post
    You have repeated that continiously yet People still fail to believe you. Maybe they fail Pattern recognition.
    I noticed this too. Very strange. Its almost like my extensive track record of calling Blizzards next move and coming up with ideas that Blizzard emulates in some way means nothing.

  7. #17

    Default Re: Giving the Obelisk Wormhole Transit

    Quote Originally Posted by Norfindel View Post
    Why not use the same Nexus, thus limiting it's use to coherent levels, as to not be so an exponential mechanic? Just upgrade the Nexus to Twilight tech, and you've got some nice spells that can be casted inside any power field, including the macro mechanic. Even more: the Twilight Nexus could proyect a big power field around it, so as to give it an additional edge over the standard Nexus.
    Not a bad suggestion. Though I have to say that I really like the idea of teleporting a building around. It makes the recharge energy and shields abilities so much more effective.


    Also Demo I love how now your saying the ability is potentially underpowered and potentially overpowered. Once again Id like to point out how pointless it is to try and figure out balance on a forum. You need the game.


    What track record? Were you the one with the Thesis about race specific macro mechanics? Oh no wait that was some one else...

  8. #18

    Default Re: Giving the Obelisk Wormhole Transit

    Quote Originally Posted by ArcherofAiur View Post
    You need the game.
    No, I don't. Some things are obviously OP by their very nature.

    Ex. Motherships original Blackhole.

    Quote Originally Posted by ArcherofAiur View Post
    What track record?
    Ive been here two years. In that time I've predicted many things, including the removal and implementation of many units, mechanics, and changes. Far too many to name.
    Last edited by DemolitionSquid; 07-02-2009 at 02:17 PM.

  9. #19

    Default Re: Giving the Obelisk Wormhole Transit

    Quote Originally Posted by DemolitionSquid View Post
    Ive been here two years. In that time I've predicted many things, including the removal and implementation of many units, mechanics, and changes. Far too many to name.

    LOL you always do that. Name 10

  10. #20

    Default Re: Giving the Obelisk Wormhole Transit

    Quote Originally Posted by ArcherofAiur View Post
    LOL you always do that. Name 10
    Things Removed
    Soul Hunter
    Cobra
    Geyser Shutdown
    Carrier Fighter Escorts
    Scourge

    Things Added
    Marauder (based off my Epoch unit)
    Creep Drop (based off ability on my Terralisk unit)
    Less accessible Siege Tank (its more powerful but more expensive)
    Banelings (more accurately, I predicted more/another Zerg suicide unit, and that Infested Terrans would be more accessible)
    Roach (predicted a Zerg unit focused on regeneration)

Similar Threads

  1. Obelisk -vs- Orbital Command
    By n00bonicPlague in forum StarCraft Discussion
    Replies: 214
    Last Post: 06-25-2009, 09:11 PM
  2. Obelisk Update from Karune
    By DemolitionSquid in forum StarCraft Discussion
    Replies: 15
    Last Post: 06-12-2009, 08:31 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •