Monolith
Cost= 300 minerals
Proton Charge: Same
Argus Link: Same
Shield Regeneration: Same
Wormhole Transit: Can teleport to any point in pylon power
So I spent the night trying to figure out why the Queen and MULE were better macro agents than the Obelisk. The 4 elements that Queen and MULE had that the obelisk lacked were Positional Impact, Mobile, Cool Unit Model, and Racial Character. I think all of these can be added to the Obelisk by giving it Wormhole Transit
Notice that the Monolith can now Teleport to a Warp-Prism and lend shield and energy regeneration to Warp-In attacks. Also, there is no long this need to spam Obelisks all over the map. You make however many you need and then teleport them to a base when the Proton Charge wears off. I would make Proton Charge last longer to complement this.
Obviously this would require us to rework the Mothership. Maybe give it Planet Cracker back. Maybe make it not slow as mollasis. I don’t see that as being too hard of a task. The Obelisk is much better at the Base Defender role.
For a graphic I would make the Monolith a large floating building. It should have an ominous Dark Templar feel. Like a Dark Templar version of a Nexus. Something like oh say this…
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