Void rays are completely fine in 1v1, which is the only thing that should matter for balance discussions. If anything, voids are underpowered in 1v1s, considering that they lose hard to vikings and break even on corruptors. A viking, theoretically, should be able to beat infinite number of void rays because they have greater speed and have greater range, until you invest in flux vanes, which is not an early game move.
Marauders need a slight nerf against Protoss, IMO, since they are way too good with concussive shells and stim.
Immortals need a slight buff to cost/build time. They are not cost efficient against anything except stalkers and tanks. Straight marauders will beat immortals for cost, even without stim. Straight roaches will beat immortals for cost as well. It's generally a bad idea to build immortals against Terran/Zerg except in a few select cases.




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