Turtling terrans on 1v1 maps.
08-12-2010, 07:21 AM
#41
Turtling terrans on 1v1 maps.
Your source for sound, logical and reasonable responses.
08-12-2010, 09:30 AM
#42
I am an enthusiast of good strategy games, sc2Esports and rollplay, although i dont really play anything atm.
I work an internship at a government agency this fall, and have a good time at it.
I'm being more social, active and honest lately. in all forums.
Hi.
08-12-2010, 10:13 AM
#43
Actually, it would be very easy. Simply require the first pylon out to be within a certain range of the Nexus. All other pylons must be within this range or that of other pylons or a warp prism. In order to proxy, a toss would now need a warp prism first, delaying the rush. It also answers the question of what powers the pylons. Note: this fix would also delay a toss's wall-off, but usually by only 1 or 2 pylons, depending on the map and where you want the wall-off.
Alternate definition of the same theory: the nexus is/would be a glorified pylon. All other buildings would therefore become buildable within the nexus radius unless we clearly differentiate the proposed nexus range from that of the general pylon. Hmmm...
Last edited by flak4321; 08-12-2010 at 10:16 AM.
I am a master tactician. It is my execution that keeps getting me killed.
08-12-2010, 10:45 AM
#44
nothing of that sorts.
What makes me go berserk though is someone winning and making such a huge deal of it, spamming the chat with his winning ways.
If I can teleport to that person in that moment, I would brake all bones in his body.
Can't people just win and that's it, no big deal, instead of irritating you to the max.
08-12-2010, 12:50 PM
#45
You know...I was pretty irritated by VR's back during the beta...but that was mainly because I didn't know had to effectively counter them.
VRs fall hard to stimmed, +1 marines with some Medivac support and Ghost EMP. A Thor or two with SCVs repairing are also pretty good against a few VRs.
08-12-2010, 01:16 PM
#46
08-13-2010, 07:49 AM
#47
6 pool zergling rush infuriates me. I recognize it as a valid strategy but it's still annoying...especially when multiple zerg combine efforts in team games.
08-13-2010, 10:34 AM
#48
Actually, warpgates would not be broken, just delayed. A warp prism would come out, a pylon could be built in its influence and a second within the radius of the first. They would power each other, and warp gates would still be very viable. So long as your warp prism remains alive, you can rinse and repeat anywhere. Note that you can still warp into the warp prism's field directly. I purposely thought this out to avoid damaging the warp gate mechanic directly.
A toss that can macro well wouldn't so much as notice the change by midgame. We'll also buff the pylon by 50hp/50shields so the proxy does not have to be replaced as often, thus offsetting the cost of this proposed mechanic. Thus is 1v1 balance maintained and 2v2 balance enhanced.
I also accept fully that some things cannot be balanced across all melee game varieties. This however, is not entirely one of those cases. Proxy cheese would still be as annoying as ever, but at least the toss' opponents would have a better chance in 2v2+.
Last edited by flak4321; 08-13-2010 at 10:41 AM.
I am a master tactician. It is my execution that keeps getting me killed.
08-13-2010, 10:43 AM
#49
08-13-2010, 08:24 PM
#50
so i got demoted from gold to silver today cuz i got 6 pooled like seriously....... and silver league is a joke. i got killed 3x by 6pool, 2x by cannon rush (LIKE OMFG SERIOUSLY! 2 CANNONS OUT BEFORE A ZEALOT TO PREVENT IT!) and i met 5 cannon addicted turtling protoss. ya i expanded all through out the map but all the minerals in the world cant even help when going up against someone with 200/200 carriers,mothership and even if you fend off the first wave you cant go and clean up their base, theres just too many cannons, its like "ok i killed their army time to send in my army to die from 200 cannons" i seriously miss reavers.
again, silver league is a joke
~KyranX