PvP zealot rush. Its boring. I pity the poor guy, because I know hes going void ray, so I completely wall off, and spam Blink Stalkers. Its a joke.
08-11-2010, 06:29 PM
#21
PvP zealot rush. Its boring. I pity the poor guy, because I know hes going void ray, so I completely wall off, and spam Blink Stalkers. Its a joke.
08-11-2010, 06:55 PM
#22
It's not imbalanced in any way though, every race has their perks and their disadvantages. I mean, Zerg loses a drone every time they build a building, while Terran gets the advantage of walling off. It makes them unique. It's pretty much things like this that make starcraft so awesome and diverse. But ya, it can be annoying to defend against but not too tough.
08-11-2010, 07:16 PM
#23
Playing as Zerg against a Terran that walls off, holds out against a Banebust, and rushes Vikings to snipe all your Overlords before you can get Hydras.
08-11-2010, 07:30 PM
#24
08-11-2010, 07:34 PM
#25
08-11-2010, 07:35 PM
#26
Jabber, It's annoying but not too tough, you're right. However, consider:
Drone loss is factored in to zerg prices. Terran wall off doesn't hurt the opponents economy (realistically). But sniping the Terran builder, or forcing them to pull a worker(s) off the line directly impacts Terran openings (each scv not mining is ~60 minerals a minute). And, since it's usually the Protoss doing the probe harass, I'm not sure how drone loss factors in to this. I mean, it's not like I can stop Protoss chrono boost or even kill a probe with an scv against any decent player... (shield regen). Think about it. I don't think it's balanced, but it does make the game interesting.
Areo
08-11-2010, 07:40 PM
#27
Rest In Peace, Old Friend.
08-11-2010, 07:41 PM
#28
08-11-2010, 07:44 PM
#29
They are cheap and cheesy. That's undeniable. But, that doesn't mean they aren't worthy of being a factor in the game. They make the game interesting just like an early Zergling or Reaper rush makes the early game interesting. They are imbalanced though since, according to Blizzard's very own standard, a strategy must be just as easy to counter as it is to pull off. Proxying Gateways is the easiest thing in the game to do but is ridiculously hard to counter.
In 1v1, "cheese" strats aren't as bad but, in 2v2, they're almost impossible to stop. Think about two Protoss proxying outside your base. Unless you just happened to 7p then Gateway and your ally can get effective units out quickly, you're pretty much done. It has nothing to do with whether or not you scout it. I've scouted many a proxy very early but it didn't matter. The only thing to counter them is to, on certain maps, assume that you're going to get cheesed and get units early but then, of course, that means that sometimes my ally and I are economically behind.
Last edited by TheEconomist; 08-11-2010 at 07:47 PM.
Rest In Peace, Old Friend.
08-11-2010, 08:47 PM
#30
Tychus,
I agree with your sentiments altogether.
However, there's not much that can be done about double 2 gate proxy in 2v2. You can't really 'balance' it without seriously messing up the rest of the game in other matchups like 1v1. Oh well.