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Thread: Overseer Spore Cloud and Detection

  1. #151

    Default Re: Overseer Spore Cloud and Detection

    Here's an interesting point:

    Hallucination.

    Have your Nullifier Hallucinate a flying unit and all the trouble you went through to do this is gone. Of course, you can just shoot it (at 2x damage), but the Protoss player isn't having to spend the resources to produce a flying unit to counter your spore cloud.

    I don't think it's a significant problem, though. It just makes the ability less useful vs. Protosses who research Hallucinate.

    I'm more interested in how this affects ZvZ, particularly with Roaches bounced up to Tier 2. Overseers come with Lair tech, so this ability will be relatively common in Hydralisk-based builds. And since Hydras take out flying as well, enemy Overlords won't be much of a problem in spoiling defensive uses of this ability. This has the potential to really shake up ZvZ.
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    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

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  2. #152

    Default Re: Overseer Spore Cloud and Detection

    Quote Originally Posted by Nicol Bolas View Post
    Here's an interesting point:

    Hallucination.

    Have your Nullifier Hallucinate a flying unit and all the trouble you went through to do this is gone. Of course, you can just shoot it (at 2x damage), but the Protoss player isn't having to spend the resources to produce a flying unit to counter your spore cloud.

    I don't think it's a significant problem, though. It just makes the ability less useful vs. Protosses who research Hallucinate.
    Precisely. Though it does counter the Spore Cloud, it also takes energy away from being used for Force Field, which is always good.

    Quote Originally Posted by Nicol Bolas View Post
    I'm more interested in how this affects ZvZ, particularly with Roaches bounced up to Tier 2. Overseers come with Lair tech, so this ability will be relatively common in Hydralisk-based builds. And since Hydras take out flying as well, enemy Overlords won't be much of a problem in spoiling defensive uses of this ability. This has the potential to really shake up ZvZ.
    The answer is straightforward; send in the Zerglings and a some Banelings for good measure. Though, you might want to consider using Overlords or Nydus to get the drop on the enemy.

  3. #153

    Default Re: Overseer Spore Cloud and Detection

    Quote Originally Posted by mr. peasant View Post
    Precisely. Though it does counter the Spore Cloud, it also takes energy away from being used for Force Field, which is always good.



    The answer is straightforward; send in the Zerglings and a some Banelings for good measure. Though, you might want to consider using Overlords or Nydus to get the drop on the enemy.
    Maybe, another effective counter would be banelings into the cloud, mutas once the hydras are gone. I think Banelings are a hard Hydra counter, and it really sounds like without scourge, that unless you have Hydras, Mutas are gonna hurt you badly.


  4. #154

    Default Re: Overseer Spore Cloud and Detection

    that unless you have Hydras, Mutas are gonna hurt you badly.
    Or Corrupters. But then, you're getting units that can't hit ground targets (well, their corrupted units can).
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  5. #155

    Default Re: Overseer Spore Cloud and Detection

    I thought the corrupted "turrets" only hit air too?
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  6. #156
    Pandonetho's Avatar SC:L Addict
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    Default Re: Overseer Spore Cloud and Detection

    I think I vaguely remember at one point where a Blizz person said that corrupted turrets can shoot at ground targets.

    This could lead to some potentially interesting uses if the corrupter could corrupt its own units or allied units. However, they can't so oh well.

  7. #157

    Default Re: Overseer Spore Cloud and Detection

    I'm still pretty unclear on corrupters/infesters and their final functionality...


  8. #158

    Default Re: Overseer Spore Cloud and Detection

    Quote Originally Posted by SaharaDrac View Post
    I'm still pretty unclear on corrupters/infesters and their final functionality...
    Corruptors only attack air. The turrets they transform enemy air units into attack both air and ground. They found that creating turrets which only attacked air didn't create the targeting choice they wanted. Ie. "do I attack the Corruptor or the turret?"

    The Infestor currently has Plague (unchanged from SC1), Neural Parasite, and Spawn Infested Terran (which has confirmed lore of the Infestor consuming and retaining Marine corpses within it).

  9. #159
    Junior Member
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    Default Re: Overseer Spore Cloud and Detection

    Quote Originally Posted by DemolitionSquid View Post
    The Infestor currently has Plague (unchanged from SC1), Neural Parasite, and Spawn Infested Terran (which has confirmed lore of the Infestor consuming and retaining Marine corpses within it).

    really? oldschool plague again?

    source?

  10. #160

    Default Re: Overseer Spore Cloud and Detection

    Quote Originally Posted by loath42 View Post
    really? oldschool plague again?

    source?
    One of the June 22 interviews or reports. I forget which.

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