07-05-2009, 07:08 PM
#121
07-05-2009, 07:33 PM
#122
I sort of am.
If they think the ability needs more 'mobility' lower it's cost so it can be cast multiple times, or make the field larger or something.
Making it movable just raises the APM-requirement of the ability like crazy, and quite frankly, it also makes it really unpredictable and hard to control. It's like that Tornado ability in R&CF: Tools of Destruction. In order to move both IT and your units, it just takes too much mental dexterity, and it's not something the ability really NEEDS.
07-05-2009, 07:44 PM
#123
That I can agree with. Its not so much a balance issue as a general gameplay issue. The one thing that could be said to this defence is that the goal for spells in Starcraft 2 is that they scale nicely between pros and casuals (so casuals can use them easily but pros can use them even better). Movable spells might be an example of this.
07-05-2009, 08:25 PM
#124
It's just not necessary, though. There's enough of a skill gap in the ability already. It's ALREADY a hard ability to use properly.
One thought occurs to me, though... how strong this thing will be versus Terran. Not so much now that they have hellions and the thor and Marauders. (Big close-range AoE attacks) But still, probably gonna be pretty strong. Especially with Hydralisks.
I guess Com Scan also helps to make up for it.
07-05-2009, 09:51 PM
#125
It's a cheap spell on a cheap spellcaster that the Zerg are already encouraged to have quite a few off. It's a pretty strong ability as is for the Overseer; giving it mobility only makes it stronger.So?
Forcing them to give up economy for a Com Scan is a decent win, even if it does negate some of the advantage.I guess Com Scan also helps to make up for it.
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07-05-2009, 09:57 PM
#126
And having an observer or a raven or a phoenix or a corruptor or medivac or a overlord or a mothership or a warp prism or a banshee or a carrier or a battle cruiser or a mutalisk or a overseer or a viking or a brood lord negates its effect.
But what are the chances youll have any of those in the area![]()
07-05-2009, 10:03 PM
#127
07-05-2009, 10:07 PM
#128
Yah overlord doesnt come into play till way after the overseer....
07-05-2009, 10:08 PM
#129
07-05-2009, 10:11 PM
#130
When did we see banshees in that battle report?
Also comsat is early. Raven should be about same time as overseer. Its like TvZ getting vessels against lurkers.
Last edited by ArcherofAiur; 07-05-2009 at 10:15 PM.