07-05-2009, 06:21 PM
#111
07-05-2009, 06:37 PM
#112
07-05-2009, 06:41 PM
#113
Last edited by Edfishy; 07-05-2009 at 06:43 PM.
We endorse the LAN in Starcraft 2 Please. Petition to Blizzard Entertainment.
http://www.petitiononline.com/LANSC2/petition.html
LANHAMMER: 252,778
252,778 against the removal of LAN in StarCraft 2!
IGN's Article Regarding The Petition Reaching 55,000, "...eliminating LAN play reduces choice"
07-05-2009, 06:42 PM
#114
07-05-2009, 06:53 PM
#115
It sounds simple, but it really isn't. And all in all it's sort of a pointless change.
...not to be a huge buzzkill....
Looks great, but making it actually move, is a balancing nightmare that's really not worth it gameplay-wise. The mechanics should be as simple and straight-forward as possible.
Might be fun for the campaign I guess.
07-05-2009, 06:56 PM
#116
07-05-2009, 06:57 PM
#117
Nah, it doesn't need to move. As long as you can make the Overseer spit out several (or you can click-drag to specify a path of'em) it's awesome enough to just have a LOS blocker.
I was just thinking if it were too imbalanced (for the Zerg player) then perhaps make them immobile units so they can be right-click targeted (units won't auto target them) by an enemy to clear the smoke.
We endorse the LAN in Starcraft 2 Please. Petition to Blizzard Entertainment.
http://www.petitiononline.com/LANSC2/petition.html
LANHAMMER: 252,778
252,778 against the removal of LAN in StarCraft 2!
IGN's Article Regarding The Petition Reaching 55,000, "...eliminating LAN play reduces choice"
07-05-2009, 07:02 PM
#118
07-05-2009, 07:05 PM
#119
One of the main uses of the ability is that it shuts down immobile or semi-mobile units. Well, if it can move on its own, now it can shut down anything that's not fast enough to get out of it. It's one thing to shut off Siege Tanks in Siege Mode, giving you the time it takes for them to unsiege and move out of the effect. It's quite another to make them essentially permanently blind.What about it is a balancing nightmare?
It's strong enough against immobile defenses, punishing them for their immobility. Making them work against mobile targets is a little much.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
07-05-2009, 07:05 PM
#120