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Thread: Overseer Spore Cloud and Detection

  1. #101

    Default Re: Overseer Spore Cloud and Detection

    Quote Originally Posted by l3lackjax View Post
    This ability is such a rip-off of Rikimaru's cloud skill in DotA lol.
    LOL what a bs, it doesn't work similar in anyway... Riki's cloud silence the enemies, slows them and make them miss by 70%, i don't see this here, i see just normal LoS blocker. You can say that Dark Swarm was sort of Riki's Cloud, but not this.
    Last edited by RamiZ; 07-05-2009 at 12:37 PM.
    "Living for the Swarm!"

  2. #102

    Default Re: Overseer Spore Cloud and Detection

    Quote Originally Posted by Aldrius View Post
    I'm imagining they have two separate vision boxes, and that if you're IN the overlap you can see into both, but if you're in one, you can't see in the other.
    Yeah thats what I was trying to say.


  3. #103

    Default Re: Overseer Spore Cloud and Detection

    Then it's just a ring of smoke. When vision bumps against the smoke, it's blocked. Right?
    But it isn't that clear to me. Maybe units inside won't see anything without a spotter.
    Last edited by Norfindel; 07-05-2009 at 05:27 PM.

  4. #104
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    Default Re: Overseer Spore Cloud and Detection

    If the fog can't be countered i'm predicting imba.

  5. #105

    Default Re: Overseer Spore Cloud and Detection

    Quote Originally Posted by SlickR View Post
    If the fog can't be countered i'm predicting imba.
    It can: any air unit can see what happends inside, and if the Zerg player's spotter is killed, his own units won't be able to see outside the cloud.

  6. #106

    Default Re: Overseer Spore Cloud and Detection

    Quote Originally Posted by SlickR View Post
    If the fog can't be countered i'm predicting imba.
    What do you mean...countered?

    It's just a vision blocker. You 'counter' it by moving out of it or into it, or having a flying unit in the area.

  7. #107

    Default Re: Overseer Spore Cloud and Detection

    LOL everythings imba when the fans first hear it.

  8. #108

    Default Re: Overseer Spore Cloud and Detection

    You could also have each of the smoke clouds be a unit. Have the Overseer spit out 'propeller' Zergs that burrow into the ground and continually kick up the dust until they die or are micro-killed by an enemy.

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  9. #109

    Default Re: Overseer Spore Cloud and Detection

    Quote Originally Posted by Edfishy View Post
    You could also have each of the smoke clouds be a unit. Have the Overseer spit out 'propeller' Zergs that burrow into the ground and continually kick up the dust until they die or are micro-killed by an enemy.
    It could just be a cloud that the zerg player can more around. Like razor swarm was but for Line of Sight. I like it

    Go post that idea on B.Net gameplay forums so theyll see it.

  10. #110

    Default Re: Overseer Spore Cloud and Detection

    Quote Originally Posted by Edfishy View Post
    You could also have each of the smoke clouds be a unit. Have the Overseer spit out 'propeller' Zergs that burrow into the ground and continually kick up the dust until they die or are micro-killed by an enemy.
    Too complicated...

    Gotta keep it as simple as possible. It's already pretty easy to counter, and is as much of a double-edged sword as anything.

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