There are two teams. Every player selects a fighting unit by placing a selector on a beacon.
How can I most efficiently define rule so that trigger player get his selected troops on one of two possible locations, depending on which team he is a part of.
Currently I'm using action "Unit-Create X Unit for player (Triggering player) at Team 1 facing 270 degrees", but this way I would have to define over 30 rules for EACH player., since there will be 30 possible selections.
Is there a way to define Trigger players team?
Or some other logic I'm missing...





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