View Poll Results: Do the expansions HAVE to introduce new units?

Voters
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  • Yes

    46 49.46%
  • Maybe

    10 10.75%
  • No, it's fine as is

    13 13.98%
  • It's too early to decide

    24 25.81%
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Thread: Do we need more multiplayer units?

  1. #31
    Junior Member
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    Default Re: Do we need more multiplayer units?

    i remind you broodwar added 3 things to each race. the 3rd thing not being a unit but an addition to existing units. the ultralisk armor upgrade and the goliath range upgrade being the zerg and terrans 3rd addition. and these upgrades reinvented those units.

    if were lucky each campaign will give us 3 additions to each race in multiplayer just like broodwar did. after all it's what we deserve for giving blizzard more money out of our pockets.

    even if only 1 unit is added to each race each campaign to multiplayer, i think we can still expect an upgrade to be added that changes an existing unit to be better.

    what i want is 2 broodwars. +12 units added total and +3 upgrades that change existing units.
    Last edited by mythology; 08-06-2010 at 01:11 AM.

  2. #32

    Default Re: Do we need more multiplayer units?

    I still think Zerg are very boring and limited in terms of strategy and unit composition. A few more units would help in that regard.

  3. #33

    Default Re: Do we need more multiplayer units?

    Quote Originally Posted by pure.Wasted View Post
    What in the world...?

    The Immortal isn't supposed to be the be-all end-all answer to every single damage type available. If they were, they'd make Zealots largely obsolete past the mid game. The unit has a role and it fulfills it well. There's no need to tack on extra things.

    Especially at the cost of its damage? Players are already using the Immortal in fun, unpredictable ways such as drops to take out Supply Depots. Why would you want to cripple our ability to get creative with a unit?

    Just... no.
    I think you completely missed the point. I'm just asking the unit to be a reliable damage soaker, not be able to resist damage and also take everything down in it's path.

    As it's now, it deals a ton of damage to Armored units, but dies very fast, because Shields got taken down fast by a lot of units, and after that it's a normal unit with 0 Armor. So, at the end, it would be better to have less damage and the unit to last longer, as that would allow your other units to approach a big army without taking a ton of damage on the road, which is the purpouse of a damage soaker, anyways. As it stands now, the Hardened Shields are only useful in situations like going against pure Siege Tanks, which just don't happend in a decent game, as in any other situation, the Shields are taken down very fast.

    Quote Originally Posted by pure.Wasted View Post
    SC always played like this. That's the point of the game. This isn't WC3 with invincible heroes, 1000 HP units that can be healed en route back home, and TP scrolls. Units die and they die fast. If you march your army into a wall of Siege Tanks, it dying is the point.
    I had never said anything like that, you're grossly exagerating it.

    In SC1 you can break a Siege wall up to a reasonable number of them. It's not Siege Tanks = every ground unit dies until that point of the game. A group of Speedlots and Dragoons can do pretty well, as the Zealots take the hits while the Dragoons approach the Tanks.

  4. #34

    Default Re: Do we need more multiplayer units?

    Yeah, I think the Zerg could use some tanking units, casters that counters certain spells, and units that aren't suicidal in nature. I don't care if they cost like 8 food, just as long as they're not soft and easy to kill that requires mass to become moderately capable.

  5. #35
    dustinbrowder's Avatar Banned
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    Default Re: Do we need more multiplayer units?

    Quote Originally Posted by Jdawsman View Post
    Why? That would be a waste, not to mention players would be accustomed to the already made units. Players want an addition to their force to broaden strategies not exchange units.
    Why? I could already name few units that aren't used or used very very little. It may change over time, but I really doubt that.

    Also having 18-19 units per race would just make a huge mess in the gameplay, huge mess in the balance and huge mess in the diversity of the races.

    Adding new units just for the sake of it is not something that should be done.

    Blizzard need to carefully see which current units are used less and replace them with new ones, plus possibly an additional new unit or two.

  6. #36

    Default Re: Do we need more multiplayer units?

    Also...I'll be absolutely pissed if the expansions don't add new units.

  7. #37

    Default Re: Do we need more multiplayer units?

    If they find a way to add units without overlapping roles then I'm fine with that
    but the way it is now, I can't really imagine not overlapping roles or making one unit useless compared to another.
    MAGIKARP USE A SPLASH ATTACK!

  8. #38

    Default Re: Do we need more multiplayer units?

    The more the better.

    In my personal view of the game, the more customization there is available to the player, the more replay value there would be for players like me, who don't always 'play to win' but prefer a strategy or style to choose. The singleplayer campaign opened up a lot of strategy, by adding a lot of units.

    There's also cons to this as well, like screwing up balance or bloating each race too much with filler. In my personal view tho, I don't care as much about tight E-sports balance and I feel that if they could introduce a full list of units in SC2 that's higher than the unit count of SC+BW, then they could still balance the game with more units on top.


    What I'd REALLY like to see is subfactions though. Introduce new units and abilities, but keep some things exclusive. Change it all up.

  9. #39
    Gradius's Avatar SC:L Addict
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    Default Re: Do we need more multiplayer units?

    New units should be kept to single player.

  10. #40
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    Default Re: Do we need more multiplayer units?

    Singleplayer = New units (hell for sure you'll play terran in HotS you may add a new terran unit or mercenary there)

    Multiplayer = Refine and polished unit although new units may appear for sure.

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