The Linearity did hurt the narrative, but I think they just didn't try hard enough. They could have improved the story a helluva lot more just workin within the context of a branching narrative.
Like you fight Tal'Darim 5 times and you don't even know anything about them. That isn't an issue with narrative structure, thats just stupid storytelling.
So I voted "Other".
The last thing they need is more Bioware influence. The entirety of SC2 storytelling felt like a bad clone of ME2. They need to adapt their original style from WC3 into a new narrative model.View Post
I think we can agree the storytelling was the weakest part of the game.
I've said it before: Blizzard needs storytelling lessons from Bioware and Pixar.
I mean even the missions were like ME2-Semi-Pointless missions to serve as fillers for character development to shittily written and incredibly archetypical characters.
And I don't see what Pixar has any relevance to video game narratives lol. UP was kinda coo tho...
And their lead writer was a former Bioware writer. Explains a lot doesn't it?




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