
Originally Posted by
Dalarsco
I hate to defend DS, but in this case I have to agree with part of the statement if not the sentiment and wording. While air wasn't "horrible", and the Scourge wasn't too bad, I've never really enjoyed most air in BW. Zerg were the only of the three races that I found could use air as a major attack force with any practicality. Most air units were better against other air units than against ground, so it made more sense to go ground in most cases. Carriers and BCs were usually impractical due to the cost, while Wraiths and Scouts didn't do very high ATG damage for their cost. Corsairs and Science Vessels were useful for their skills, but that was in support of a ground army. Zerg had Mutas and Guardians which had good ATG so could be used to push through an assault.
Conversely, SC2 Zerg have a similar enough airforce, with the BL filling the function of the Guardian and the Corrupter filling the role of the Devourer, with the added bonus that the Corrupters are now what evolve into BLs, meaning that you won't get stuck with useless or nearly useless ATA fighters once you destroy any enemy air units. Phoenixes, like Corsairs, are useful for their skills even if their ATA attack is irrelevant, and the Wraith's useful cloak is given over to the excellent ATG Banshee. The Void Ray and the Viking are both very flexible in their application.
While DS is arrogant and contrarian as always, he is correct in his supposition that air is better in SC2 than in SC1.