I have no idea what the OP is friggin talking about. Editor? Multiplayer?
I'm assuming it's multiplayer, in which case expecting them to add the spectre is a pretty dumb idea.
But i'll give the benefit of the doubt...
07-30-2010, 04:41 PM
#11
I have no idea what the OP is friggin talking about. Editor? Multiplayer?
I'm assuming it's multiplayer, in which case expecting them to add the spectre is a pretty dumb idea.
But i'll give the benefit of the doubt...
07-30-2010, 04:47 PM
#12
07-30-2010, 04:49 PM
#13
07-30-2010, 04:51 PM
#14
I expect scourge in the campaign but not multi. I'm still a little disappointed with the aerial aspect of the game, but that probably means I just need to get better.
Aaand sold.
Be it through hallowed grounds or lands of sorrow
The Forger's wake is bereft and fallow
Is the residuum worth the cost of destruction and maiming;
Or is the shaping a culling and exercise in taming?
The road's goal is the Origin of Being
But be wary through what thickets it winds.
07-30-2010, 04:58 PM
#15
07-30-2010, 05:09 PM
#16
The Scourge is already there, (Sans the sounds)
So it will most likely be in HotS
07-30-2010, 05:14 PM
#17
So air was horrible in Broodwar. Interesting. Please share your expert knowledge on SC:BW.
.... your attempt at trolling is mediocre at best.
So you're talking about the campaign and editor right?.... I couldn't imagine them adding another dedicated anti-air in multiplayer since each race already has one. I'd gladly swap the corruptor out for scourge though (obviously not going to happen, for so many reasons).
07-30-2010, 05:23 PM
#18
In Multiplayer I'd rather see the Devourer return. The corruptor is almost the same anyway.
07-30-2010, 05:43 PM
#19
Everyone knows that Scourge absolutely dominate in StarCraft. Most air units are rendered useless by a few cheap Scourge. If they had there stats significantly altered they might be viable in SC2 multiplayer, but paired with weak across the board ATG in Brood War, they nullified the value of everything except Science Vessels, Mutalisks, Corsairs, and Transports.
At least the ATG problem is a bit better in SC2 with the Banshee and Void Ray who can actually hurt ground targets unlike the Wraith and Scout.
I'm no troll. I'm just smarter than you.
07-30-2010, 05:58 PM
#20
He is trying to say that Air was easily countered by Scourges, and I agree with him. Thinking about the game on pro level, what Air units did you see in ZvP except Observers? Oh yeah, Corsairs and that is it, because they counter Mutas and Scourges. And in ZvT? Vessels and rarely Valkyries.So air was horrible in Broodwar. Interesting. Please share your expert knowledge on SC:BW.
.... your attempt at trolling is mediocre at best.
While in SC2 it is quite different, in ZvP you see Void Rays and Phoenixes, and in ZvT, you see a lot of Vikings, Banshees and Ravens, combined with Dropships, but that is more of their heal than because of an ability to transport.
"Living for the Swarm!"