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Thread: Protoss airforce disappointing, artwise and gameplay wise

  1. #41
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    Default Re: Protoss airforce disappointing, artwise and gameplay wise

    I hear Carriers are a lot more viable now with the Interceptor speed upgrade, and of course they have the Void Ray as well, and the Warp Prism is quite important.

  2. #42

    Default Re: Protoss airforce disappointing, artwise and gameplay wise

    Originally Posted by pure.Wasted
    As my very lengthy analysis of terrain in SC2, and what Blizzard can do with it, suggested way back on BF... there is absolutely no reason why "air" has to be as simple as it is now.

    If Blizzard wished it, they could add depth to air movement and air combat the same way it exists now for ground units.
    Ok... that actually sounds interesting but can you provide me a link to your analysis or give me examples of how that might work - not that I'm trying to sound skeptical but I lack the imagination to understand how air map layout and air terrain obstacles might work

  3. #43
    Junior Member
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    Default Re: Protoss airforce disappointing, artwise and gameplay wise

    I really like protoss air units right now, carriers are good with their int speed up, void rays are just spectacular, they do their job perfectly, and I am interested in seeing how the pheonix's anti-gravity ability turns out in beta, it was quite fun to use on stronger units.

  4. #44

    Default Re: Protoss airforce disappointing, artwise and gameplay wise

    Quote Originally Posted by Jabber Wookie View Post
    Ok... that actually sounds interesting but can you provide me a link to your analysis or give me examples of how that might work - not that I'm trying to sound skeptical but I lack the imagination to understand how air map layout and air terrain obstacles might work
    Hm. The article I was thinking about is found here but I must be mixing things up. It doesn't have the information I was looking for... it's about players controlling the map, not what Blizzard can do.

    I can't remember anything, but it really can be whatever we like, really... a layer of air that air units cannot enter at all (mountains that stretch all the way up), a layer of air where air units lose mana and shields (EMP Storm from a nearby crashed EMP generator), a layer where air units by themselves have no visibility and need ground spotters (thick clouds+electrical storm).

    All of these would create more interesting dynamics and more interesting interplay between air units and ground units... like for instance, sending off really fast ground units to act as spotters. When both air armies meet, they'll try to kill off the spotters first, to blind the other side's air units so they can't fight back.

    That's just completely off the top of my head.
    http://img687.imageshack.us/img687/7699/commun1.png

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