What is wrong with silence?
07-31-2010, 03:20 AM
#21
What is wrong with silence?
07-31-2010, 11:53 AM
#22
07-31-2010, 01:51 PM
#23
Shieses some comments in the beginning and the whole thread goes into a high five fest (Yay we all made this into our thread yaaay) just ignoring making continuous constructive comments...
The two comments above for example, especially as there has been many posts on the idiotic criticism of the blizzard community.
These comments skews it away from the actual discussion
The op is absolutely right and is nearly undeniable
Like the distinctive sound of the different buildings (The building with the screaming sound comes to mind)
And sound is one of the most important aspects of immersion.
There is a reason games have been praised for their sound engine (Like Bf2) and music
Now taste in how good you think the sound is... is of course well taste
But there is sounds fitting with themes.
Lets compare the marine firing sound in sc1 with sc2
Sc 1
http://www.youtube.com/watch?v=GfxmHIgvMYs
Also notice the music
Sc2
http://www.youtube.com/watch?v=2ASmyVNS_cQ
Notice that both the marine firing and the zealot sounds are much more soft
Also notice the extra sounds like the grunting from the zealot or the much louder sounds from the marine/zealot dying
The sounds in sc1 are much more striking the sc2
http://www.youtube.com/watch?v=St0N-TYejtA
Here is a good video showing the zerg
Listen to the buildings hatching, the drones, the zerglings
Again the sounds are much more striking and much more adds onto the zergish feeling
Sc2 is not on par with sc1 sounds further loosing immersion in my opinion
07-31-2010, 02:20 PM
#24
Indeed. Starcraft 2 sounds are terrible and have little or no style. Good thing that there are 2 expansion packs that *might* tweak the sound around a bit but I'm highly suspicious they won't since the same idiots are in charge. If you want to blame, blame these two idiots for screwing up the sound department:
They look like industry failures anyway. The top guy thought Zerg was just a squishy mush and most sounds for zerg was derived from chicken and cream. The bottom woman got rid of Glynnis Talken.
That bitch thought Galactica Six had a better voice than this:
Last edited by Wankey; 07-31-2010 at 02:26 PM.
07-31-2010, 04:37 PM
#25
Loud does not mean its good! BW sounds are great in this day and age because youve heard it over and over and over and over again, it is ingrained into your mind that it is good. Even if it isnt. I have experienced this same thing before when CS:S came out. People thought the sounds of CS:S were horrible compared to 1.6.
There is an audible noise for pretty much every building and unit for SC2, if its not loud enough turn your volume up to make it loud.
Your source for sound, logical and reasonable responses.
07-31-2010, 05:06 PM
#26
Even tough the op made it simplistic I think we both can easily agree on that its not much about how loud is it (as anyone can turn up their audio)
That is why I used the word striking rather then loud.
There is more then loud and low in a sound.
And I think everyone agrees that the sound in sc1 was more defined then sc2
Like the sc1 hydra compared to the sc2 hydra, The sc2 hydras spine is much more subtle then the sc2 ones
The sounds aren't different just by volume, they are different
And you cannot say this
You cannot state this as fact, even tough yes you drew a personal experience you still can't state that as a fact.BW sounds are great in this day and age because youve heard it over and over and over and over again, it is ingrained into your mind that it is good
As graphics this is of course a taste question, therefor we are having the discussion
I was therefor also laying in my view of the subject adding in comparisons and the sounds compared to the theme.
The subtle sounds in sc2 does not fit (in my opinion) the dark and serious atmosphere (Imagine the sc2 sounds on the amerigo)
They even use different sounds in the cinematic
http://www.youtube.com/watch?v=JAzgIsXtzUw
Also one can argue over the sounds playing in the competitive arena
In the middle of battle for example a sc1 ghost is much more definable then sc2
07-31-2010, 05:43 PM
#27
I dont think that the sound is more defined in either game. If I play an audio clip of a unit firing in SC2 you should be able to easily tell which unit is firing. They are all quite distinct. The sounds in SC2 sound like they shouldve sounded in BW. Does the zealots attack make any sense at all in BW? They are psionic blades, not metal... they should not clink on hit.
Another example, that you yourself state, Hydralisks. They shoot needle spines. BW it sounds like they are spitting, while in SC2 it sounds like ejecting a spine (think of a blowdart). It is more accurate to what is actually happening. It is a touch quiet, but it does make sense.
Nostalgia can and does influence opinion, so referencing nostalgic material isnt exactly a proper way to handle things.I was therefor also laying in my view of the subject adding in comparisons and the sounds compared to the theme.
I am not watching the cinematic you linked because I havent gotten to that mission yet and dont want things spoiled.
Your source for sound, logical and reasonable responses.
07-31-2010, 06:10 PM
#28
THE CAMPAIGN
garbage, straight up just garbage. what a complete mess.
1)
focusing on cutscenes. I believe the game industry right now is suffering from the "GTA4" syndrome, what do i mean by that? Pointless, annoying, and boring cutscenes one after the another. For some reason, video game developers think they're quentin tarantino and james cameron these days. They simply don't know how to tell a story through cutscenes, they dont have the skills, the sufficient funds(like hiring better writers), and vision. Lets look back at sc1 cinematics, notice what they all have in common. They're all dark, strange, enigmatic, had little to no dialogue , and most importantly, they leave us wanting more from the starcraft universe, how? every cinematic showed glimpses of the starcraft universe. It only showed a little bit what the units look like in real life action, and its very effective. (example: ultralisk tearing apart Valkyrie at the end of brood war
), deep down I wanted to see more than 3 seconds of the ultralisk in action. Now lets looks at the first two cinematics in SC2, we got jim raynor getting drunk in a bar, thats it. Out of all the things in the starcraft universe, you show us a ugly old man drinking in a bar. what a way to start off the campaign
! and seriously, game developers, dont try to be funny, its just lame
2)the story: SPOILERS
(this is entirely subjective)
you take an iconic villain like kerrigan and killed her off(turn back to human) in just one episode. all that build up and character development from sc1 and BW, and kerrigan ends up back to human again. how lame. i already know they're going for the love story route. I can already see the ending of "Legacy of Void" where jim raynor and kerrigan are holding each others hand living happily ever after!!!(and then some justin beiber song kicks in for the credits) The story is completely wrong in every way. Jim Raynor SHOULD NOT have any feelings for Kerrigan at all. "It may not be tomorow, darlin', it may not even happen with an army at my back. But rest assured; I'm the man who's gonna kill you one day" BROS BEFORE HOES, kerrigan killed his best friend FENIX, and you're telling me jim raynor still loves her?fck outta here with that bs.
3) Presentation: why didnt they keep the mission briefing in SC1? It was the perfect way for character interaction. And no i dont want some stupid side missions, idiot developers. DO i want to read "side chapters" when i read a damn book? keep things simple, tell the story in a linear way, chapter by chapter. Last but not least, god damn these cheesy dailogues. Are we reaching to a point in society where cheesy dialogues are perfectly acceptable now?
How do you go from "Awaken my child, and embrace the glory that is your birthright. Know that I am the Overmind; the eternal will of the Swarm, and that you have been created to serve me"
to "about time we kick this revolution INTO OVERDRIVE LOL!!!!(michael bay would be proud)
http://www.youtube.com/watch?v=ZRk_ZBQ0C2E
zeratul: I sense...the end...i'll go check out the overmind to see whats sup
tassadar: greetings zerautul! IM ALIVE!!!
zerautul: Tassadar! i thought you were deadlol!!
tassadar: i know right!?
serious they're not even trying anymore
oh, i almost forgot! heres a quote from a user in a forum
"Games like RDR incorporate a storyline almost like one in a movie to go along with the game, but it falls flat with the cheesy storyline, cheesy characters, pointless missions and characters. It's like a really lame movie that you have control over. Sandbox games used be about blowing s*** up but now these games are watered down by lameass plots created by video game designers."
this is exactly whats wrong with video game story telling now. sadly starcraft 2 suffered the same fate![]()
Last edited by CrappyGame; 07-31-2010 at 06:27 PM. Reason: idk lol
07-31-2010, 06:27 PM
#29
Uh crappygame, You in the right thread?
Nostalgia can and does influence opinion, so referencing nostalgic material isnt exactly a proper way to handle things.
That is like saying someone is bias you just cannot state a fact
You can say that to every criticism comparing sc1 with sc2
Comparison is as legitimate as ever
Now in the matter of sense then I don't think anyone of us can really have that discussion as we are both unaware of the hydralisks anatomy and we are making assumptions on how it shooting its dart should sound. Therefor we cannot base it on what makes sense (In limited bounds of course) as we don't have the facts to back this up.
This is the same with psionic blades we cannot state a fact that psionic blades hitting against carapace or neosteel does not make that sound.
We are basically using a little logic and skewing facts to what is comfortable and convenient.
So back to the sound discussion that leaves us with two sounds, one being very very subtle and one being very defined
And here is where taste is coming in but again I looked at the zerg quotes
Roach
http://www.youtube.com/watch?v=E2Ix8...eature=related
Zergling
http://www.youtube.com/watch?v=FOA3P...eature=related
Hydra
http://www.youtube.com/watch?v=koREk...eature=related
And there are people agreeing on that its not on par
I personally think the sounds are more bug like or as some of the viewers humorously said: Sounds like they are under water.
sc2
http://www.youtube.com/watch?v=4Alvk...eature=related
sc1
http://www.youtube.com/watch?v=hGFYj...ext=1&index=13
The sc1 clearly sounds more racial with grunts and so forth
while the sc2 sounds like a the audio in itself has been skewed rather then richer audio adding in on the quality
To sum it up
In my own personal opinion I do belive the starcraft 1 sounds were vastly superior to starcraft 2 further I think degenerating the immersion
07-31-2010, 06:37 PM
#30
Yeah... I think all the SC2GDF trolls have came here...
I guess this is what happens when blizzard makes better forums that have real consequences for people...
Please stop the spread of Mass Effect!!!