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Blink doesnt really help that much at all since smart fire destroys you so badly before you are able to get close (and in the case of a tank push, just means that the tanks in the back get to shoot at you). Hallucination was in BW. The damage bonus you speak of is just not good since now that they do straight damage to everything it just makes them have even fewer counters. Zealots were effective in BW because they were fast, dragged mines, and took less damage from siege tank damage now they are worthless.
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I guess I see what you're saying, but even if the tank's attack were 'dumbed down' to it's SC1 equivalent, It really wouldn't make much of a difference except a high level competitive play, imho. I don't think it's a weakness that the average player would be able to exploit.
Of course that might be what you're going for, but I personally feel that a tactic/strategy should be viable at all levels, even without extremely high apm and exceptional micro.
And tanks actually have a fast RoF, easy shift deployment, faster target acquisition, quicker turret turning speed.
Have four of them and a couple of rines, and you'll be needing more money invested to counter it. It's just imba atm, maybe just a little, but it is.