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Thread: What DON'T you like about Wings of Liberty?

  1. #101
    spychi's Avatar SC:L Addict
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    Default Re: What DON'T you like about Wings of Liberty?

    Quote Originally Posted by ArcherofAiur View Post
    well that summs it all up
    I just love him

    Mass Effect Universe Fan, I support Mass Effect 2 and Battlefield: Bad Company 2 for Game of the year award! ME2 still is being the best rated game this year! Keep it up

  2. #102

    Default Re: What DON'T you like about Wings of Liberty?

    The story is gawdaweful. Seriously you fight the Tal'Darim for FIVE MISSIONS and their was absolutely no development for the entirety of those five missions.

    And b-net.

    Quote Originally Posted by ArcherofAiur View Post
    Who the heck would hack for achievements?


    And even if they did why would anyone care?
    Huh Archer? The only way the "always connected" system negatively effects you if you CARE about achievements, because you can't get them offline.
    Last edited by newcomplex; 08-02-2010 at 06:36 PM.

  3. #103
    Rezildur's Avatar Junior Member
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    Default Re: What DON'T you like about Wings of Liberty?

    I think the biggest issue is that people are thinking that this is standing on its own.

    this is ONE THIRD of the story. Seriously, a lot of this is going to be fleshed out more. Now we can't speak for people who liked Tosh or Ariel Hanson, but stuff like the Tal'Darim and what is happening is with Mengsk,

    And new characters like Selendis. They are all going to be expanded upon in the next two games, which together really complete a whole story. It can't stand on its own because it is only the first third of a trilogy.

    Think about it --

    If you read JUST the Fellowship of the Ring and it ended, and there was NOTHING more. You would be like "Wtf?"

  4. #104
    TheEconomist's Avatar Lord of Economics
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    Default Re: What DON'T you like about Wings of Liberty?

    @Lupino: The game started development about 2003. It never got serious though until about 2005. The campaign started development Q2ish of 2008.
    They took about two years to do the campaign and about five years for the MP.

    That should help you understand a bit more.



    Rest In Peace, Old Friend.

  5. #105

    Default Re: What DON'T you like about Wings of Liberty?

    reaper... two shot and pufff!!

    and some sounds....

  6. #106

    Default Re: What DON'T you like about Wings of Liberty?

    Quote Originally Posted by TychusFindlay View Post
    @Lupino: The game started development about 2003. It never got serious though until about 2005. The campaign started development Q2ish of 2008.
    They took about two years to do the campaign and about five years for the MP.

    That should help you understand a bit more.
    One, that still does not preclude them from brainstorming new ideas prior to 2003 and in the intervening years.
    Two, five years is still a hell of a long time to work on something. The original took only three, and that was with starting over from scratch mid-way through. Most games have development cycles half the time of what it took SCII to come out.
    Superior capability in language does not necessarily equate to superior intelligence...but it certainly doesn't help your argument if you sound stupid.

  7. #107

    Default Re: What DON'T you like about Wings of Liberty?

    Quote Originally Posted by nobdoor View Post
    The game that I come from emphasizes constant harassment, in any matchup whether it be 1v1 or 4v4. Each moment is precious, and needs to be used attacking/defending the oppents army or resources in order to win.

    I believe that the fun of RTS comes mostly from micro. Sure, base management can add to this, but the emphasis should always be on micro. But I see minimal micro in SC2. It's redundant spam. Why do I need 4x rax to serve one function, that is unit production? Having to keep up with this macro clutter reduces the time I can spend on micro, which IMO makes for a lame RTS.

    So let me leave a question for you now Gradius. If you agree that 3v3 and 4v4 is a joke, and that it's also dysfunctional, do you really think that it's not a flaw in the game that these matchups are so lame? Or are you content with crap features?

    I, for one, am not.
    Having just one production building for each unit is exactly what every other RTS does and the exact reason why people don't enjoy them as much. It doesn't put more focus on micro, it just evens the game out for no logical reason. I played Red Alert 3 online and becaues you can produce almost any unit as quickly as the opponent with just one building, you simply trade off countering each other's units. That is the least strategic, least fun thing ever.

    Also, if you aren't experiencing micro in 3v3, which I play a lot, then start microing more. If you play quickly enough and against skilled players, there's definitely harrassment and microing going on in addition to macro. Yes, larger games are more macro based, but I still find time to attack with small groups of units and harrass expansions.

    And if you find bigger games to be less micro-intensive and think 1v1 isn't for you, then you can't really argue. It's not a flaw in the game that it's less micro-intensive when more players are involved. A 1v1 game of basketball will involve way more "micro" than a 5v5 game of basketball. It doesn't make standard b-ball (5v5) flawed.

    Regarding the things I didn't like about WOL...

    I think a lot of people agree that the campaign was too SHORT!!
    It took me less than 8 hours to beat. I was really looking forward to an epic campaign with 40+ missions. It was disappointing. The story was also mediocre. They could have fleshed out all of the characters and the story if they had just incorporated more purposeful campaign missions with in-game scenes, don't even really need cinematics.

  8. #108
    Apollo's Avatar Junior Member
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    Default Re: What DON'T you like about Wings of Liberty?

    In light of Glynnis's "depature," I was going to try and give Tricia Helfer the benefit of the doubt considering her tenure on Battlestar and the amazing job she displayed on it.


    Throughout SC2, Kerrigan's once empowering and malicious inflection is replaced by a bad knockoff attempt to sound like an evill badass, giving a once unique and convincing villian a generic and cheesy sci-fi voice.

    It's especially hilarious when you consider that Talken sounded identical reprising the role and younger than Helfer.

    ETA: Also, there's no excuse for the story. Early on Blizzard announced that a benefit with splitting up the games, meant that each episode would be the length of a fully fledged arc and contained as such.
    Last edited by Apollo; 08-03-2010 at 10:20 PM.

  9. #109
    spychi's Avatar SC:L Addict
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    Default Re: What DON'T you like about Wings of Liberty?

    delete

    Mass Effect Universe Fan, I support Mass Effect 2 and Battlefield: Bad Company 2 for Game of the year award! ME2 still is being the best rated game this year! Keep it up

  10. #110
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    Default Re: What DON'T you like about Wings of Liberty?

    What don't I like? Really, just the inability to choose which region I want to play in.

    The guys in SEA are fortunate that we can play on NA servers soon (although we won't have our achievements, including our Collectors Edition-only stuff), but people from Europe, NA, or Asia won't get a chance to switch at all! That's just horrible, IMO.

    I just don't feel integrated at all. It's such an unpleasant feeling to log onto Bnet and see that there are only about 250 games of SC2 in my region =/.

    At best, I've seen the SEA servers with about 2250 games at a given time, but that's the highest I've seen, personally. It's going to be a real ghost town once we get the ability to go to the NA servers. I hope that that doesn't change Blizzard's decision to allow us to swap =/.
    The only place for a hamshank is on the dinner plate!

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