08-02-2010, 05:15 PM
#101
08-02-2010, 06:33 PM
#102
The story is gawdaweful. Seriously you fight the Tal'Darim for FIVE MISSIONS and their was absolutely no development for the entirety of those five missions.
And b-net.
Huh Archer? The only way the "always connected" system negatively effects you if you CARE about achievements, because you can't get them offline.
Last edited by newcomplex; 08-02-2010 at 06:36 PM.
08-02-2010, 07:17 PM
#103
I think the biggest issue is that people are thinking that this is standing on its own.
this is ONE THIRD of the story. Seriously, a lot of this is going to be fleshed out more. Now we can't speak for people who liked Tosh or Ariel Hanson, but stuff like the Tal'Darim and what is happening is with Mengsk,
And new characters like Selendis. They are all going to be expanded upon in the next two games, which together really complete a whole story. It can't stand on its own because it is only the first third of a trilogy.
Think about it --
If you read JUST the Fellowship of the Ring and it ended, and there was NOTHING more. You would be like "Wtf?"
08-03-2010, 03:00 PM
#104
@Lupino: The game started development about 2003. It never got serious though until about 2005. The campaign started development Q2ish of 2008.
They took about two years to do the campaign and about five years for the MP.
That should help you understand a bit more.
Rest In Peace, Old Friend.
08-03-2010, 03:26 PM
#105
reaper... two shot and pufff!!
and some sounds....
08-03-2010, 05:08 PM
#106
One, that still does not preclude them from brainstorming new ideas prior to 2003 and in the intervening years.
Two, five years is still a hell of a long time to work on something. The original took only three, and that was with starting over from scratch mid-way through. Most games have development cycles half the time of what it took SCII to come out.
Superior capability in language does not necessarily equate to superior intelligence...but it certainly doesn't help your argument if you sound stupid.
08-03-2010, 05:42 PM
#107
Having just one production building for each unit is exactly what every other RTS does and the exact reason why people don't enjoy them as much. It doesn't put more focus on micro, it just evens the game out for no logical reason. I played Red Alert 3 online and becaues you can produce almost any unit as quickly as the opponent with just one building, you simply trade off countering each other's units. That is the least strategic, least fun thing ever.
Also, if you aren't experiencing micro in 3v3, which I play a lot, then start microing more. If you play quickly enough and against skilled players, there's definitely harrassment and microing going on in addition to macro. Yes, larger games are more macro based, but I still find time to attack with small groups of units and harrass expansions.
And if you find bigger games to be less micro-intensive and think 1v1 isn't for you, then you can't really argue. It's not a flaw in the game that it's less micro-intensive when more players are involved. A 1v1 game of basketball will involve way more "micro" than a 5v5 game of basketball. It doesn't make standard b-ball (5v5) flawed.
Regarding the things I didn't like about WOL...
I think a lot of people agree that the campaign was too SHORT!!
It took me less than 8 hours to beat. I was really looking forward to an epic campaign with 40+ missions. It was disappointing. The story was also mediocre. They could have fleshed out all of the characters and the story if they had just incorporated more purposeful campaign missions with in-game scenes, don't even really need cinematics.
08-03-2010, 10:12 PM
#108
In light of Glynnis's "depature," I was going to try and give Tricia Helfer the benefit of the doubt considering her tenure on Battlestar and the amazing job she displayed on it.
Throughout SC2, Kerrigan's once empowering and malicious inflection is replaced by a bad knockoff attempt to sound like an evill badass, giving a once unique and convincing villian a generic and cheesy sci-fi voice.
It's especially hilarious when you consider that Talken sounded identical reprising the role and younger than Helfer.
ETA: Also, there's no excuse for the story. Early on Blizzard announced that a benefit with splitting up the games, meant that each episode would be the length of a fully fledged arc and contained as such.
Last edited by Apollo; 08-03-2010 at 10:20 PM.
08-04-2010, 02:48 AM
#109
delete
Mass Effect Universe Fan, I support Mass Effect 2 and Battlefield: Bad Company 2 for Game of the year award! ME2 still is being the best rated game this year! Keep it up
08-04-2010, 04:28 AM
#110
What don't I like? Really, just the inability to choose which region I want to play in.
The guys in SEA are fortunate that we can play on NA servers soon (although we won't have our achievements, including our Collectors Edition-only stuff), but people from Europe, NA, or Asia won't get a chance to switch at all! That's just horrible, IMO.
I just don't feel integrated at all. It's such an unpleasant feeling to log onto Bnet and see that there are only about 250 games of SC2 in my region =/.
At best, I've seen the SEA servers with about 2250 games at a given time, but that's the highest I've seen, personally. It's going to be a real ghost town once we get the ability to go to the NA servers. I hope that that doesn't change Blizzard's decision to allow us to swap =/.