07-01-2009, 10:00 PM
#51
07-01-2009, 10:12 PM
#52
"Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"
RIP - Leslie Nielsen
07-02-2009, 02:36 PM
#53
How do Brood Lords work? Is there an initial damage upon impact and then the broodlings attack? Does the impact happen at once?
It’s a shame that there is no hell for Falwell to go to, and it’s extraordinary that not even such a scandalous career is enough to shake our dumb addiction to the “faith-based.”[/SIZE]
07-02-2009, 02:37 PM
#54
07-02-2009, 03:22 PM
#55
Sorry, can't help with this one. You might want to ask Rylin. He was able to play around with the Brood Lords in our play match to test various Terran and Zerg mechanics. None of my other games as Zerg lasted long enough for me to make Brood Lords.
[CENTER]
07-02-2009, 03:32 PM
#56
07-02-2009, 03:40 PM
#57
Send him a PM about it, and I'm sure he'll get to it.
I'm trying to think back, because they were MY units he was attacking, and I want to say there was an initial attack, especially since the spawned broodlings likely wouldn't do enough damage on their own to warrant spending so much to get the Brood Lords.
[CENTER]
07-03-2009, 07:00 PM
#58
Zero, has the UI changed visually at all from what we've seen in the most recent screenshots?
Thanks.
07-04-2009, 10:01 AM
#59
Nice write ups zero.
What I'm interested is the unit movement and behavior. For example in the battle reports the drone sort of corners like a fast moving car, so do other units move like that or are they more precise and is the overall movement fluid?
Thanks!
07-06-2009, 11:48 AM
#60