07-28-2010, 09:22 PM
#31
SC2 handle - "DrakeyC, code 929"
I ARE A PROPHET! I've predicted three major aspects of SC2 correct, more or less.
June 2007 - I predicted the Protoss campaign would give you new tech as you conducted diplomacy among tribes.
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07-28-2010, 10:08 PM
#32
Hm, I think Matt's missions must be necessary.
Or I imagine there's probably a hard cap.
Thinking about the plot. I'm not sure how you'd avoid progressing after you meet Valerian, though.
I think Tychus' missions are actually unavailable for a while too. I think I remember only having Matt and Hanson missions at one point.
The Mother of all Queens!
Thanks to Dynamik- for the signature!
07-28-2010, 10:08 PM
#33
every line of dialogue in this game was a horrible cliche. the story was absolutely awful. i mean, completely unexplained artifacts were shoehorned into the kerrigan storyline so the whole thing would tie together. none of the new characters were memorable at all except for maybe tosh. in starcraft 1, every single character was memorable. and the game was pretty unfunny, i only smiled once or twice at it.
anyway, i'm definitely not disrespecting anybody who did enjoy the game, it just wasn't my thing
writing rhymes in my captain's log, Black Star date
mcs fake like Egyptian gods in Stargate
07-28-2010, 10:17 PM
#34
No more than anything else Blizzard has put out, generally speaking. Granted there were a lot of "We'll see about that!"-esque lines. And Zeratul's dialogue was really strange. Kerrigan got a bit more megalomaniac-y too. Which was kind of silly because she didn't used to be like that.
Agree with you there. Kerrigan's involvement in this plot was pretty awkward. I can't buy her putting that much faith into a prophecy, or caring that much about a bunch of stones.i mean, completely unexplained artifacts were shoehorned into the kerrigan storyline so the whole thing would tie together.
Well this is highly subjective, but I freaking loved Tychus, Warfield, Valerian and I thought Matt was all right. Generally I think the plot's just a bit too broad for anyone to really make much of an impact. I mean Valerian's in the game for all of what... 5? 10 minutes? I thought he was cool regardless, but they kind of went for more dialogue-oriented presentation (rather than having the character talk AT you for like 10 minutes), the characters don't come across as well.none of the new characters were memorable at all except for maybe tosh. in starcraft 1, every single character was memorable.
Last edited by Aldrius; 07-28-2010 at 10:19 PM.
The Mother of all Queens!
Thanks to Dynamik- for the signature!
07-29-2010, 03:03 AM
#35
Not really. You hear Findlay making a deal with Mengsk in the very first cinematic! So, you know a bckstab is coming at some point.
Even if you don't take that into account, there are several hints over the course of the campaign. Horner spots Findlay accessing Kerrigan's files aboard the Hyperion. He also discovers that Findlay's marine suit is set to kill him and Raynor wonders what his old friend had gotten himself into. Then, Tosh notes that there is a traitor aboard and also comments that Findlay is acting conflicted. Lastly, there's Findlay himself; he dropped hints throughout the campaign that he's being forced to betray Raynor, seemed awfully intent on killing Kerrigan and then, there's the drunk scene with Raynor's observations thereafter.
07-29-2010, 04:11 AM
#36
07-29-2010, 04:23 AM
#37
I thought the ending could of been better, but critising the game's story now is like getting 1/3 through a movie, turning it off and saying that ending sucked. The ending of WoL was not THE ending, just the end of 1/3 of the story.
Also I've played the game on brutal on every level except for the last (driving me to my wits end to finish it) and let me say that the hybrids are not soft. 4 zealots killing a hybrid on brutal? Ha! Yeah right
I really need to change this...
Check out my maps: Maul's Spirial Turret Defense and Maul's Risk: Bel'shir
07-29-2010, 04:32 AM
#38
I have to disagree that today's story telling standards are higher than yesterday's, there's just more technology avaible to narrate dynamically in videogames and movies, but really it all comes down to the writing and scenography.
The first Starcraft had, and probably still has, the most memorable storyline ever seen in a RTS game (whether you liked it or not), and Starcraft 2 is a worthy successor in every way.
Even considering videogames that belong to a genre where story is arguably more important than in RTSs (like RPGs), there's not a huge number of them that managed to build up characters and events as well as the Starcraft series did/does.
And while I'm a Pixar fan as well, I find your comparison very unfair, because telling a story in a movie and telling it in a videogame are two entirely different things, especially in length and presentation.
07-29-2010, 04:35 AM
#39
07-29-2010, 05:51 AM
#40
I didn't play on brutal, I played on hard and they were squishy squishy just graviton them and blast them.
Also 1/3 trough a movie isn't really true, Its like 1/3 a trilogy and the first one wasn't really that great. Hey ye it might be a great stepping stone but Wol's story telling and presentation in it self was not incredible, don't get me wrong it is good just not that good.
Defiantly agree on the artifacts, it all felt too... convenient
And I wish they had worked more on the civilians