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Thread: Terrible campaign

  1. #31

    Default Re: Terrible campaign

    Quote Originally Posted by Aldrius View Post
    It's a plus to an extent, but then they wind up blowing past actual major plot points later on.

    Like they RUSH past the Tychus revelation in about 5 seconds. While we spent a crap-ton of time on completely incidental things that had little to do with anything except stretching the plot. I mean really, only Tychus, Zeratul and Matt Horner's missions had ANYTHING to do with the plot. And even then they had a ton of filler.
    Looking back though, a lot of the missions I think are completely optional. If you focus on Tychus' missions and collecting the artifacts ASAP, you can probably skip the Tosh, Hanson and even Matt's missions.
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  2. #32

    Default Re: Terrible campaign

    Quote Originally Posted by Drake Clawfang View Post
    Looking back though, a lot of the missions I think are completely optional. If you focus on Tychus' missions and collecting the artifacts ASAP, you can probably skip the Tosh, Hanson and even Matt's missions.
    Hm, I think Matt's missions must be necessary.

    Or I imagine there's probably a hard cap.

    Thinking about the plot. I'm not sure how you'd avoid progressing after you meet Valerian, though.

    I think Tychus' missions are actually unavailable for a while too. I think I remember only having Matt and Hanson missions at one point.


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  3. #33
    deadlock's Avatar Junior Member
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    Default Re: Terrible campaign

    every line of dialogue in this game was a horrible cliche. the story was absolutely awful. i mean, completely unexplained artifacts were shoehorned into the kerrigan storyline so the whole thing would tie together. none of the new characters were memorable at all except for maybe tosh. in starcraft 1, every single character was memorable. and the game was pretty unfunny, i only smiled once or twice at it.

    anyway, i'm definitely not disrespecting anybody who did enjoy the game, it just wasn't my thing
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  4. #34

    Default Re: Terrible campaign

    Quote Originally Posted by deadlock View Post
    every line of dialogue in this game was a horrible cliche.
    No more than anything else Blizzard has put out, generally speaking. Granted there were a lot of "We'll see about that!"-esque lines. And Zeratul's dialogue was really strange. Kerrigan got a bit more megalomaniac-y too. Which was kind of silly because she didn't used to be like that.

    i mean, completely unexplained artifacts were shoehorned into the kerrigan storyline so the whole thing would tie together.
    Agree with you there. Kerrigan's involvement in this plot was pretty awkward. I can't buy her putting that much faith into a prophecy, or caring that much about a bunch of stones.

    none of the new characters were memorable at all except for maybe tosh. in starcraft 1, every single character was memorable.
    Well this is highly subjective, but I freaking loved Tychus, Warfield, Valerian and I thought Matt was all right. Generally I think the plot's just a bit too broad for anyone to really make much of an impact. I mean Valerian's in the game for all of what... 5? 10 minutes? I thought he was cool regardless, but they kind of went for more dialogue-oriented presentation (rather than having the character talk AT you for like 10 minutes), the characters don't come across as well.
    Last edited by Aldrius; 07-28-2010 at 10:19 PM.


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  5. #35

    Default Re: Terrible campaign

    Quote Originally Posted by Aldrius View Post
    Like they RUSH past the Tychus revelation in about 5 seconds. While we spent a crap-ton of time on completely incidental things that had little to do with anything except stretching the plot. I mean really, only Tychus, Zeratul and Matt Horner's missions had ANYTHING to do with the plot. And even then they had a ton of filler.
    Not really. You hear Findlay making a deal with Mengsk in the very first cinematic! So, you know a bckstab is coming at some point.

    Even if you don't take that into account, there are several hints over the course of the campaign. Horner spots Findlay accessing Kerrigan's files aboard the Hyperion. He also discovers that Findlay's marine suit is set to kill him and Raynor wonders what his old friend had gotten himself into. Then, Tosh notes that there is a traitor aboard and also comments that Findlay is acting conflicted. Lastly, there's Findlay himself; he dropped hints throughout the campaign that he's being forced to betray Raynor, seemed awfully intent on killing Kerrigan and then, there's the drunk scene with Raynor's observations thereafter.

  6. #36

    Default Re: Terrible campaign

    Quote Originally Posted by Perfecttear View Post
    I'm realy wondering and bafled on what you guys were actualy expecting from the campaign?

    So since the campaign was so bad and such a disapointment, would you care to show me any other rts game campaign which is bether?
    For me WOL it's still the best rts campaign experience i've had in this decade. Yes the campaign could be done much bether,and lots of things could be and should be improved, but it is still miles ahead of all the other rts campaign that were released in the last few years.
    How can something be terrible, if it's bether than everything else in it's category?
    The decade just began ! , but yea I agree...it sets a new standard for the genre
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  7. #37
    Maul's Avatar Member
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    Default Re: Terrible campaign

    I thought the ending could of been better, but critising the game's story now is like getting 1/3 through a movie, turning it off and saying that ending sucked. The ending of WoL was not THE ending, just the end of 1/3 of the story.

    Also I've played the game on brutal on every level except for the last (driving me to my wits end to finish it) and let me say that the hybrids are not soft. 4 zealots killing a hybrid on brutal? Ha! Yeah right
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  8. #38
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    Default Re: Terrible campaign

    Quote Originally Posted by deadlyhazard View Post
    Sure, it's on par with SC1.....an extremely archaic game in an industry that moves very rapidly. By today's story telling standards, it really is poorly done. They could have taken a hint from Pixar, with Toy Story's trilogy (as funny as that sounds). You can make a complete story and wrap up the loose ends in each section of a trilogy, and they showed us how. I wish WoL was more fleshed out rather than spread with random side missions for the sake of it, that don't contribute to the main story arc in any way. I'd say 80% of the campaign isn't even related to the main mission.
    I have to disagree that today's story telling standards are higher than yesterday's, there's just more technology avaible to narrate dynamically in videogames and movies, but really it all comes down to the writing and scenography.

    The first Starcraft had, and probably still has, the most memorable storyline ever seen in a RTS game (whether you liked it or not ), and Starcraft 2 is a worthy successor in every way.
    Even considering videogames that belong to a genre where story is arguably more important than in RTSs (like RPGs), there's not a huge number of them that managed to build up characters and events as well as the Starcraft series did/does.

    And while I'm a Pixar fan as well, I find your comparison very unfair, because telling a story in a movie and telling it in a videogame are two entirely different things, especially in length and presentation.

  9. #39
    spychi's Avatar SC:L Addict
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    Default Re: Terrible campaign

    Quote Originally Posted by Perfecttear View Post
    I'm realy wondering and bafled on what you guys were actualy expecting from the campaign?

    So since the campaign was so bad and such a disapointment, would you care to show me any other rts game campaign which is bether?
    Chaos Rising in Dawn of War 2 is much much better

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  10. #40
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    Default Re: Terrible campaign

    Quote Originally Posted by Maul View Post
    I thought the ending could of been better, but critising the game's story now is like getting 1/3 through a movie, turning it off and saying that ending sucked. The ending of WoL was not THE ending, just the end of 1/3 of the story.

    Also I've played the game on brutal on every level except for the last (driving me to my wits end to finish it) and let me say that the hybrids are not soft. 4 zealots killing a hybrid on brutal? Ha! Yeah right
    I didn't play on brutal, I played on hard and they were squishy squishy just graviton them and blast them.

    Also 1/3 trough a movie isn't really true, Its like 1/3 a trilogy and the first one wasn't really that great. Hey ye it might be a great stepping stone but Wol's story telling and presentation in it self was not incredible, don't get me wrong it is good just not that good.

    Quote Originally Posted by deadlock View Post
    every line of dialogue in this game was a horrible cliche. the story was absolutely awful. i mean, completely unexplained artifacts were shoehorned into the kerrigan storyline so the whole thing would tie together. none of the new characters were memorable at all except for maybe tosh. in starcraft 1, every single character was memorable. and the game was pretty unfunny, i only smiled once or twice at it.

    anyway, i'm definitely not disrespecting anybody who did enjoy the game, it just wasn't my thing

    Defiantly agree on the artifacts, it all felt too... convenient
    And I wish they had worked more on the civilians

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