I think it's more appropriate to open a new thread about it..
if we're done talking about all in, close this thread or just r.i.p it :P
~Xeo
08-03-2010, 03:56 PM
#41
08-03-2010, 05:08 PM
#42
Sorry, my mistake, please proceed.
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Have anyone done it with the Nydus Worms disabled and if so, what is the best way to deal with the Leviathan, just mass units or does it have a particular counter?
08-03-2010, 06:00 PM
#43
08-03-2010, 06:52 PM
#44
used dts early on for control, cannoned center+collossus.
All in was insanely difficult for me. I killed the air, leaving the nydus version. the problem was that I didn't have either tank upgrade, and perdition turrets. Tank splash was kicking my own ass. After about 10 retries and 50 reloads i finally completed it..
Last edited by SuperKiller; 08-03-2010 at 06:56 PM.
08-03-2010, 08:01 PM
#45
The Leviathan is weak. Just build 30+ Vikings with full attack upgrades. Problem solved in seconds.Have anyone done it with the Nydus Worms disabled and if so, what is the best way to deal with the Leviathan, just mass units or does it have a particular counter?
Yes.If you disable nydus, would you have to deal with kerrigan and the leviathan in the same mission?!?!
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
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08-04-2010, 07:41 AM
#46
Same here,also brutal.I used banshees(cant spell) marine/medic spam for kerrigan to keep her distracted from my siege's and breaking the line(since banshees(still cant spell) can doge her aoe pretty well and sieges get's rofl pwnt by them,Taking out nydus's was relativly easy till like 80% when that whore killed all of them.For a last stand I would really suggest massing your forces at the artifact(and let your base get screwed).saved my tits
08-04-2010, 06:38 PM
#47
On my first campaign playthrough, it took me a few tries after I decided to take out the Zerg air units (I was not in the mood to come to the rescue of all my missile turrets from Broodlords or whatever the hell they call those fuckers now). On the penultimate attempt, the artifact was destroyed at 99.8% charge by Zerglings before my SCV's could rush in and save it (even though I blobbed everything near the damned thing).
On my second campaign playthrough, I realized that I made research choices and armory upgrade purchases that weren't necessarily to my benefit (I got the mind-control Zerg upgrade instead of the psi-disrupter, negelected to buy Bunker upgrades and Siege Tank splash damage mitigators, and even got Diamondback upgrades, even though I barely used the damned things).
When I got to that mission, my back-up Perdition turret placements on the top of the ramps to the artifact had the fortunate side effect of killing the worms inside my base, freeing up my lovely Banshees to kill the Nydus worms outside my base. Hit-and-run Yamato Cannon runs also work wonders too. Unfortunately, Kerrigan killed 3 of the 4 Siege Breaker Tanks I bought, but the fact that I got the Psi-disrupter this time meant the Zerg never broke the outer perimiter.
Last edited by Agiel7; 08-04-2010 at 06:41 PM.
08-04-2010, 10:37 PM
#48
Did anyone else has their frame rate go absurdly low in this mission? It was just laggy as hell.
Decepticons, transform and rise up!
08-05-2010, 01:57 AM
#49
No, I didn't experience any lag at all in the final mission, the entire campaign ran very smoothly for me. It could have to do with your system and that there is a lot of stuff going in in the final mission more so than others.
08-05-2010, 05:39 AM
#50
I don't know how. My specs are pretty good.
Windows XP SP 3
AMD Phenom Quad Core 2.8 GHz
ATI HD 5750 1 gb memory
2 gb RAM
I'm playing on high
Last edited by flabortast; 08-05-2010 at 06:16 AM.
Decepticons, transform and rise up!