Wraith is in the editor, Overmind too, Lurker too, even the cut Swarmguardian is there.
Reaver and Dragoon is not though.
Im gonna post some of the units/buildings who SHOULD have been there:
Those should all have been there..So it is a shame.
07-28-2010, 03:01 PM
#21
Wraith is in the editor, Overmind too, Lurker too, even the cut Swarmguardian is there.
Reaver and Dragoon is not though.
Im gonna post some of the units/buildings who SHOULD have been there:
Those should all have been there..So it is a shame.
Last edited by Gurluash; 07-28-2010 at 03:07 PM.
07-29-2010, 03:55 AM
#22
what....?
no dark archon either then...?
what's this stuff coming out of my eyes...?
07-29-2010, 04:35 AM
#23
07-29-2010, 04:40 AM
#24
so how map makers are supposed to do anything with the editor
I feel like with the MW2 premiere, but this time I bought the game and my anus hurts from being raped
Mass Effect Universe Fan, I support Mass Effect 2 and Battlefield: Bad Company 2 for Game of the year award! ME2 still is being the best rated game this year! Keep it up
07-29-2010, 04:57 AM
#25
They could always add them in a patch.
Edit: I've seen the Valkyrie in a custom map so it has to be in the editor.
07-29-2010, 05:26 AM
#26
The Valkyrie and Wraith you saw in custom maps were probably from Project Revolution. I assume you're talking about the TD that featured em.
07-29-2010, 06:33 AM
#27
Yeah I'm talking about the recreation of the [Ghost]Yoon TD. That was my favorite TD in the original StarCraft, sadly I don't think the guy tested it enough to see that the map is bugged.
07-29-2010, 08:22 AM
#28
Everything in the campaign is also in the editor, along with a few (mind you, way too few, considering all we were promised) other units, models and such.
To use them, you have to go to File->Dependencies, then click Add Standard, select all of them, hit OK, then move the two Campaign files to the top of the list.
Congrats, now you can use Tychus, the Overmind, even Tassadar, though his unit needs to be changed to make it not float in mid-air.
On a related note - why don't the tauren and murloc marines have portraits, damn it?!
Oh, and with a little bit of tweaking, you can use lurkers, even have the Lurker Den evolve from the Hydralisk Den and then have Lurkers evolve from Hydralisks. If there's enough interest, I can make a short tutorial on how to do that.
There are also models for the Hivemind or whatever it was called, the old Infestor, the fat thing, as well as the Swarm Guardian. I think there were one or two more models, but I don't remember right now.
07-29-2010, 01:40 PM
#29
No need for tweaking to use the lurker, simply place it from the melee tab as zerg.
you need to change some things to make the lurker den and hydralisk morph to it though.
And i find it funny they included unused cut concept units but not the reaver or dragoon.. -.-
07-29-2010, 01:51 PM
#30
I meant you need tweaking in order to make the Hydralisk and the Hydralisk Den morph into their Lurker counterparts.
And, yeah, I'm VERY disappointed with how Blizzard didn't fulfill their promise. They had officially stated that all cut units, along with some classic units will be included in the editor. I'm smelling DLC...