07-25-2010, 09:52 AM
#41
07-25-2010, 10:26 AM
#42
07-25-2010, 11:05 AM
#43
07-25-2010, 11:55 AM
#44
A lot of things don't make sense in this game.
Why can't colossus shoot at air targets, considering that dedicated AA can shoot them. How big are colossus? Unless vikings hover at around 200 feet..., which doesn't make any sense because they would be able to fire missiles at ground targets, ala AC-130.
Why do siege tanks have such shit range? Tanks from WW2 could fire 2km or more with the proper optics. Modern tanks can fire over 5km. From the game, it looks like siege tanks fire maybe 200 meters. Likewise, why do missile turrets have crap range? Modern SAM sites can hit targets over 50km away. Why is there zero artillery in the game? Artillery wins wars, period.
These sorts of things bug me a lot. I understand it's just a game and things have to be normalized to be playable, but damnit, it still doesn't make any sense.
07-25-2010, 01:17 PM
#45
Then this game will become a "don't see your enemy and then you die"
07-25-2010, 01:25 PM
#46
07-25-2010, 01:33 PM
#47
Why does a BattleCruiser cost only 6 supply when it's filled with hundreds of crew who when put in to marine battle suits cost 1 supply each?
HOW DO TANKS FIT IN TO DROPSHIPS!!?!?!?
How much wood could a wood chuck chuck if a wood chuck could chuck zerglings?
07-25-2010, 01:34 PM
#48
07-25-2010, 01:36 PM
#49
07-25-2010, 01:44 PM
#50