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Thread: Why do/does ...

  1. #41

    Default Re: Why do/does ...

    Quote Originally Posted by Pandonetho View Post
    If you want a gameplay explanation, well, Ultralisks would be even less useful than they currently are without the bonus damage.
    Things have changed... a lot!

  2. #42

    Default Re: Why do/does ...

    Quote Originally Posted by Twilice View Post
    ... hydralisk shoot ordinary needles in sc2 but green poison needles in sc1?
    Because Starcraft was made in 1998.

  3. #43
    TheEconomist's Avatar Lord of Economics
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    Default Re: Why do/does ...

    Quote Originally Posted by newcomplex View Post
    Because Starcraft was released in 1998.
    Y'r welcome.



    Rest In Peace, Old Friend.

  4. #44
    Junior Member
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    Default Re: Why do/does ...

    A lot of things don't make sense in this game.

    Why can't colossus shoot at air targets, considering that dedicated AA can shoot them. How big are colossus? Unless vikings hover at around 200 feet..., which doesn't make any sense because they would be able to fire missiles at ground targets, ala AC-130.

    Why do siege tanks have such shit range? Tanks from WW2 could fire 2km or more with the proper optics. Modern tanks can fire over 5km. From the game, it looks like siege tanks fire maybe 200 meters. Likewise, why do missile turrets have crap range? Modern SAM sites can hit targets over 50km away. Why is there zero artillery in the game? Artillery wins wars, period.

    These sorts of things bug me a lot. I understand it's just a game and things have to be normalized to be playable, but damnit, it still doesn't make any sense.

  5. #45

    Default Re: Why do/does ...

    Then this game will become a "don't see your enemy and then you die"

  6. #46
    Aznargo's Avatar Junior Member
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    Default Re: Why do/does ...

    Quote Originally Posted by 0mar View Post
    A lot of things don't make sense in this game.

    Why can't colossus shoot at air targets, considering that dedicated AA can shoot them. How big are colossus? Unless vikings hover at around 200 feet..., which doesn't make any sense because they would be able to fire missiles at ground targets, ala AC-130.

    Why do siege tanks have such shit range? Tanks from WW2 could fire 2km or more with the proper optics. Modern tanks can fire over 5km. From the game, it looks like siege tanks fire maybe 200 meters. Likewise, why do missile turrets have crap range? Modern SAM sites can hit targets over 50km away. Why is there zero artillery in the game? Artillery wins wars, period.

    These sorts of things bug me a lot. I understand it's just a game and things have to be normalized to be playable, but damnit, it still doesn't make any sense.
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  7. #47
    Areoseph's Avatar Junior Member
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    Default Re: Why do/does ...

    Why does a BattleCruiser cost only 6 supply when it's filled with hundreds of crew who when put in to marine battle suits cost 1 supply each?

    HOW DO TANKS FIT IN TO DROPSHIPS!!?!?!?

    How much wood could a wood chuck chuck if a wood chuck could chuck zerglings?

  8. #48

    Default Re: Why do/does ...

    That's a wood-chuck chop, man. Come on!

  9. #49

    Default Re: Why do/does ...

    Quote Originally Posted by dustinbrowder View Post

    What came first the chicken or the egg?
    The egg came first. Eggs existed many many millions of years before the first birds.

  10. #50

    Default Re: Why do/does ...

    Quote Originally Posted by Gurluash View Post
    The egg came first. Eggs existed many many millions of years before the first birds.
    I believe that's how birds started. Reptiles that turned into birds during generations. They still kept the same reproduction style, though (oviparous).

    Kudos to Arkceangel for the Terran avatar and sig!

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