The clock is ticking ...
The reason is because it's easy to examine a screenshot and use the ladder method to see how much resolution and AA is there. I timed myself doing this and then divided it in half. It took me about 4-5 minutes so I gave you two minutes just to make sure you couldn't do. I also went through and looked at them and timed how long it would take. That was also two minutes.
Besides, if you can't immediately tell the difference then that just proves my point. Especially since these aren't even 1920x1200 16xAA since Crysis doesn't give me the option of 1920x1200 despite supporting it and using it in other games. Also, Crysis is a game which needs high resolution. All of the trees and such are very prone to aliasing. I gave you every advantage in the world and you still couldn't give any evidence I am wrong.
EDIT: Time's up. Make your choices.
EDIT: Six minutes and no selection. GG
Now, just so you know I'm not giving you false pictures, here's how you can tell there's AA and how much:
The guide is down. But, basically, you go to a line which is aliased and count the blurry pixels around it. The more there are the more anti-aliasing.
When NeoGAF is back up, I'll post the link.





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