Advertising costs can look steep as a lump sum, but are not so heavy when the ads do their job and the cost can be spread over millions of units sold and become very little, as GnaRwffotsirk just noted. An illustration:
Let's assume hypothetically that the mentioned $100 million figure includes current ad costs of $15 million, and we'll add another $50 million for the rest of the year. Let's assume 90 million copies sell between 7/27/10 and 1/1/11. That's about 72 cents per copy (USD).
This brings an interesting note that many people miss. Any production and ad costs incurred in 2010 do not get carried into 2011's product price. This repeats when 2011 moves into 2012. This is why we see so many games drop in price or get re-released in War Chests and other such packages after 3 to 5 years. Once the advertising sweet spot passes, these expenditures no longer mean anything to sales and can be eliminated. Only reprinting costs carry year to year beyond this point plus costs for patches and a generally smallish amount to be used elsewhere in the company.




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