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Thread: Can/How do Protoss Warp Out buildings?

  1. #21

    Default Re: Can/How do Protoss Warp Out buildings?

    Quote Originally Posted by Visions of Khas View Post
    I find it curious how much of the technology protoss have created escapes them, like the essence translators. Why can't they create them anymore? Did the Xel'Naga really aid in their technological advancement so much that the protoss are, essentially, stealing and making it their own? A la the Goauld and the Ancients, or the Covenant and Forerunners? I find it both disheartening and disappointing.
    The new units and technologies the Protoss have developed in Starcraft 2 seems similar to what they used in Starcraft 1, so their technology is obviously their own if they understand it well enough to advance it. The Protoss losing the ability to produce some component vital for Dragoons can be easily explained by having the knowledge to produce them to be lost. Let's say the information and personnel who had the knowledge were all lost when Aiur was. I'm sure we humans could lose a great deal of our technological expertise too if more than 70% of us were slaughtered and all our cities had to be abandoned and we had to start from scratch on another world.

    An incredibly advanced civilization built upon technology it doesn't understand is REALLY stupid by the way IMHO, I just can't see it realistically happening. Imagine a group of say medieval humans taking over an abandoned modern city, how could they possibly get factories and such to work again?

  2. #22

    Default Re: Can/How do Protoss Warp Out buildings?

    Quote Originally Posted by Josue View Post
    there was a discussion about terran ghosts wielding protoss Psi blades, and they said it was possible but too hard to achieve.
    They're not hard to use. They're hard to make.
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  3. #23

    Default Re: Can/How do Protoss Warp Out buildings?

    Quote Originally Posted by Roobster View Post
    An incredibly advanced civilization built upon technology it doesn't understand is REALLY stupid by the way IMHO, I just can't see it realistically happening. Imagine a group of say medieval humans taking over an abandoned modern city, how could they possibly get factories and such to work again?

  4. #24
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    Default Re: Can/How do Protoss Warp Out buildings?

    Protoss have to understand how the Xel'Naga tech works in order to reverse engineer it. After all, "any sufficiently advanced technology is indistinguishable from magic."

    Sure, they have Xel'Naga ships & artifacts. But it's all useless if they don't understand the chemistry/physics of it.

  5. #25

    Default Re: Can/How do Protoss Warp Out buildings?

    One thought on the OP, and a way it could be incorporated into normal games. (besides a single player, 'evacuate the buildings' campaign)

    There is one building that becomes truly useless to the Protoss at some point... the Assimilator
    If we say that for Buildings the Mineral Cost is the Warping cost (so Warping it out doesn't get a refund) then maybe
    When an Assimilator is exhausted (as of SC2 it is a permanent state) Then it could be "warped out". and just disappear.

    There is some degree to which this a slight disadvantage... but you could have something similar for the other races. Terrans shouldn't be allowed to salvage, that would provide a benefit.... perhaps theirs just 'goes neutral' ie changes to a neutral "Abandoned Refinery".
    For Zerg it could probably go neutral and begin a process of dying (ie sort of starving away since it is supposedly feeding on the trace Vespene... once the geyser is out it should die off)

  6. #26

    Default Re: Can/How do Protoss Warp Out buildings?

    This is just a crazy suggestion but what if Protoss buildings werent actually destroyed but instead forced to warp out?

    Currently the animation looks like there blown to bits but a warp out destruction might be more fitting with the Protoss nomadic nature.

  7. #27

    Default Re: Can/How do Protoss Warp Out buildings?

    Quote Originally Posted by ArcherofAiur View Post
    Currently the animation looks like there blown to bits but a warp out destruction might be more fitting with the Protoss nomadic nature.
    I wondered the same thing, but I also wondered if it might be some sort of failsafe mechanism that disintegrates all the component parts so the technology doesn't fall into the hands of lesser species.
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    The Forger's wake is bereft and fallow

    Is the residuum worth the cost of destruction and maiming;
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  8. #28

    Default Re: Can/How do Protoss Warp Out buildings?

    Quote Originally Posted by Visions of Khas View Post
    I wondered the same thing, but I also wondered if it might be some sort of failsafe mechanism that disintegrates all the component parts so the technology doesn't fall into the hands of lesser species.
    They cannot understand it, anyways.

  9. #29

    Default Re: Can/How do Protoss Warp Out buildings?

    Quote Originally Posted by Norfindel View Post
    They cannot understand it, anyways.
    Alan Schezar used Khaydarin to control Cerebrates. The Dominion's extensive dabbling has yielded such technologies as the cy-blade and Gestalt.

    Protoss technology is highly advanced and they know it, but they aren't stupid and complacent. Prevent the enemy from getting any intel on you and you retain the leg up.
    Aaand sold.


    Be it through hallowed grounds or lands of sorrow
    The Forger's wake is bereft and fallow

    Is the residuum worth the cost of destruction and maiming;
    Or is the shaping a culling and exercise in taming?

    The road's goal is the Origin of Being
    But be wary through what thickets it winds.

  10. #30

    Default Re: Can/How do Protoss Warp Out buildings?

    Quote Originally Posted by Visions of Khas View Post
    Alan Schezar used Khaydarin to control Cerebrates. The Dominion's extensive dabbling has yielded such technologies as the cy-blade and Gestalt.

    Protoss technology is highly advanced and they know it, but they aren't stupid and complacent. Prevent the enemy from getting any intel on you and you retain the leg up.
    Another lore inconsistency. In BW, Zeratul says that Terrans cannot understand how a Pylon works. I'm going to thrust that instead of a side mission with people named after an Escaflowne character, with ridiculous ideas, as some random guy who uses Khydarin crystals to control Cerebrates. You know, the Xel'Naga or the Protoss themselves would had done that, if it was so easy.

    Also, it's not even known if the cy-blade and Gestalt's weapon uses Protoss tech, or just was inspired by it.

    Protoss tech is not just very advanced, it's completely different from everything we call tech, and relies on Protoss psionics, and relation with the Khydarin crystals. Something that only races engineered by the Xel'Naga have, and to our knowledge, Terrans aren't one of them.

    Protoss would have to first learn how we do stuff to use our tech, also. A circuit board by itself isn't too self-explanatory.

    It would be smart to warp-out the buildings and units before they're destroyed, however.
    Last edited by Norfindel; 12-04-2009 at 07:47 AM.

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