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Thread: Can/How do Protoss Warp Out buildings?

  1. #11

    Default Re: Can/How do Protoss Warp Out buildings?

    Well I'd probably explain it in that the Protoss have some very advanced production technology, and can warp Buildings in from those Factories (the factories being equipped with Warping technology so that a simple Probe can be the other point).... Warping them Back somewhere is probably more difficult.

    I would imagine the Cost of the building in the game is actually the cost to Warp it somewhere... so it Costs 400 minerals to move a Nexus...
    Constructing them might cost tens of thousands of minerals.... but the Protoss have access to many resources throughout their scattered worlds, and don't need to rebuild as many of their buildings just get moved.
    Or perhaps it doesn't cost many resources at all to actually Build the buildings, but it just takes time in the massive 'building factories'.

    In any case for Protoss, Building units/buildings is probably not the issue, Getting them to where they need to be is.

  2. #12

    Default Re: Can/How do Protoss Warp Out buildings?

    that may well be, it certainly works somewhat like that gameplay wise however the question is (lore wise) why we don't have any information not even a pic of those "factories" and their location? We know their existence and that if something happens to them = no more of that kind of unit.
    At least that's the example of the Dragoon's shrine in SC2. since it no longer exists, Dragoons aren't produced anymore thus having to rely on stalkers.

    Inmortal's story
    Quote Originally Posted by Inmortal's story
    Now the dragoons of the past are all but gone. The sacred shrine that was dedicated to the creation of the dragoons was infested by the zerg and lost along with the protoss homeworld itself.
    So, where on Aiur was that Dragoon production shrine? and where are the Reaver's, Shuttle's and such? maybe destroyed too?

  3. #13
    Gradius's Avatar SC:L Addict
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    Default Re: Can/How do Protoss Warp Out buildings?

    Bonding a spirit with a machine is not a trivial process - the Protoss had to reverse engineer xel'naga technology to do this. Or perhaps the shrine was built by the xel'naga, which is why the Protoss can't replicate it. I doubt it's that way for any other buildings/units.

  4. #14

    Default Re: Can/How do Protoss Warp Out buildings?

    Quote Originally Posted by Gradius View Post
    Bonding a spirit with a machine is not a trivial process - the Protoss had to reverse engineer xel'naga technology to do this. Or perhaps the shrine was built by the xel'naga, which is why the Protoss can't replicate it. I doubt it's that way for any other buildings/units.
    It could just be it will take time to rebuild those facilities... and during that time, the "Immortal"/"Stalker" design will become preferred over the Dragoon design.


    Also the Reaver/Shuttle/Observer were produced by the robotics facility itself... they weren't warped in.

    Somewhere there are protoss Shipyards building Carriers, Warp Rays, and Phoenixes, and converting over from producing Scouts and Corsairs. Somewhere Templar Caste train to become Zealots or High/Dark Templars and somewhere the equipment they need is produced.

    I'm guessing the current lore for the Immortal would have the Immortal Body being produced by the Robotics Facility (like the Warp Prism, Colossus, and Observer) and the Protoss body/consciousness warped/transmitted to the location to be installed.
    Last edited by Krikkitone; 11-16-2009 at 05:08 PM.

  5. #15

    Default Re: Can/How do Protoss Warp Out buildings?

    Quote Originally Posted by Gradius View Post
    Bonding a spirit with a machine is not a trivial process - the Protoss had to reverse engineer xel'naga technology to do this. Or perhaps the shrine was built by the xel'naga, which is why the Protoss can't replicate it. I doubt it's that way for any other buildings/units.
    But they didn't do that with the Dragoons, they just put the nearly-dead warrior in a liquid that aparently keeps him alive.

    Also, if they can upgrade the Dragoons to Immortals, why they cannot build new Immortals? Maybe they cannot produce the blue liquid anymore, or something like that?

  6. #16
    Gradius's Avatar SC:L Addict
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    Default Re: Can/How do Protoss Warp Out buildings?

    Somewhere Templar Caste train to become Zealots or High/Dark Templars and somewhere the equipment they need is produced.
    Sounds to me like the Citadel of Adun - it's a floating building where Protoss warriors spar.

    Quote Originally Posted by Norfindel View Post
    But they didn't do that with the Dragoons, they just put the nearly-dead warrior in a liquid that aparently keeps him alive.

    Also, if they can upgrade the Dragoons to Immortals, why they cannot build new Immortals? Maybe they cannot produce the blue liquid anymore, or something like that?
    The Dragoons were bonded to their exoskeletons via the essence translators (the things that do the bonding), which were produced at the shrine. The blue liquid keeps them alive since they're crippled, but that liquid the Protoss can probably produce themselves. The essence translators themselves were kept in cybernetics cores (according to the SC1 manual). As you can imagine, not every single cybernetics core was destroyed, and the Protoss have probably recovered some of these essence translators. The remaining Dragoons have been upgraded to Immortals. Though the Protoss can still bond fallen warriors with exoskeletons, there is a finite amount of times they can do this, since they have a finite supply of translators that they recovered and cannot make any more. That's why the Immortals are still considered a "dying breed" as it says on their sc2.com page. Of course lots of this is speculation, but it's the only logical conclusion that avoids retcons & is consistent with the info on the immortal page.

  7. #17

    Default Re: Can/How do Protoss Warp Out buildings?

    Quote Originally Posted by Gradius View Post
    Sounds to me like the Citadel of Adun - it's a floating building where Protoss warriors spar.


    The Dragoons were bonded to their exoskeletons via the essence translators (the things that do the bonding), which were produced at the shrine. The blue liquid keeps them alive since they're crippled, but that liquid the Protoss can probably produce themselves. The essence translators themselves were kept in cybernetics cores (according to the SC1 manual). As you can imagine, not every single cybernetics core was destroyed, and the Protoss have probably recovered some of these essence translators. The remaining Dragoons have been upgraded to Immortals. Though the Protoss can still bond fallen warriors with exoskeletons, there is a finite amount of times they can do this, since they have a finite supply of translators that they recovered and cannot make any more. That's why the Immortals are still considered a "dying breed" as it says on their sc2.com page. Of course lots of this is speculation, but it's the only logical conclusion that avoids retcons & is consistent with the info on the immortal page.
    I just remembered I had a question about the way Protoss comunicate, since the green-blue liquid inside the Dragoon's shell seems to add a characteristic distortion to their "voice", I thought Protoss were telepaths! Is there any lore explanation about that liquid and the unique speak under water effect it gives to the Protoss Dragoon? or is it only there due to the rule of cool?

  8. #18

    Default Re: Can/How do Protoss Warp Out buildings?

    Rule of cool, Josue, rule of cool.

    Actually, protoss probably use communication devices, since there's a limit to how far they can "talk" telepathically. The one used by dragoons might be different than that collar with the glowing spots worn by zealots.
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  9. #19

    Default Re: Can/How do Protoss Warp Out buildings?

    I feel the fluid serves a number of purposes for the Dragoons - for protection and cushioning kinetic energy, to nourishment, preservatives, and perhaps a means of communication between the protoss and mech. Cerebral spinal fluid, kinda.

    I find it curious how much of the technology protoss have created escapes them, like the essence translators. Why can't they create them anymore? Did the Xel'Naga really aid in their technological advancement so much that the protoss are, essentially, stealing and making it their own? A la the Goauld and the Ancients, or the Covenant and Forerunners? I find it both disheartening and disappointing.
    Last edited by Visions of Khas; 11-17-2009 at 10:56 PM.
    Aaand sold.


    Be it through hallowed grounds or lands of sorrow
    The Forger's wake is bereft and fallow

    Is the residuum worth the cost of destruction and maiming;
    Or is the shaping a culling and exercise in taming?

    The road's goal is the Origin of Being
    But be wary through what thickets it winds.

  10. #20

    Default Re: Can/How do Protoss Warp Out buildings?

    Quote Originally Posted by Kimera757 View Post
    Rule of cool, Josue, rule of cool.

    Actually, protoss probably use communication devices, since there's a limit to how far they can "talk" telepathically. The one used by dragoons might be different than that collar with the glowing spots worn by zealots.
    so the way this one eyed guy talks...

    "Confirmed"
    should't be affected by the liquid unless the rule of cool (which is actually the case)
    what a strange feeling the Dragoon's one eyed portrait gives... I don't remember well if SC2 Inmortal is one eyed too, that reminded me... there was a discussion about terran ghosts wielding protoss Psi blades, and they said it was possible but too hard to achieve. However how about the more powerful Dark templar's variant, the Warp blades? I don't think the nerve cords problem is present since Dark templars don't use them. (I don't remember well but I think I've read somewhere that Dark Templar refused to join the Khala and some of them even cut their nerve cords... therefore I think Dark Templars control it somewhat a different way )

    Quote Originally Posted by Visions of Khas View Post
    I feel the fluid serves a number of purposes for the Dragoons - for protection and cushioning kinetic energy, to nourishment, preservatives, and perhaps a means of communication between the protoss and mech. Cerebral spinal fluid, kinda.

    I find it curious how much of the technology protoss have created escapes them, like the essence translators. Why can't they create them anymore? Did the Xel'Naga really aid in their technological advancement so much that the protoss are, essentially, stealing and making it their own? A la the Goauld and the Ancients, or the Covenant and Forerunners? I find it both disheartening and disappointing.
    Well, another mystery to solve in SC2, what's more I hope they do answer some not that obvious stuff (like they already did by answering how overlords fly) via Q&A batch. I'm personally waiting for the answer to questions like these.
    Quote Originally Posted by Josue View Post
    *sigh*
    well, let's see...

    1.-Is the man spinning in the Missile turret just a joke like the fish in the Inmortal's tank? (we hope so) If so, how are Missile Turrets controlled?

    2.-Are you willing to give real life statistics about StarCraft units? Like their size in real life (length, width, height, weight), crew if any, energy/propulsion systems, etc.

    3.-Will we have an optional (hot key and options toggle able) in game clock, APM meter and similar stuff?

    I hope the next Q&A batch will be soon, I'm eager to hear the answers.

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