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Thread: Neural parasite - lore

  1. #11

    Default Re: Neural parasite - lore

    I didn't know that the Broodlings can bypass and ignore shields?
    I said Spawn Broodling. The Queen ability that auto-kills units, Alien-chestburster-style (according to the Lore). It works on Protoss units despite their shield status. It even works on Tanks.
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  2. #12

    Default Re: Neural parasite - lore

    Quote Originally Posted by Perfecttear View Post
    I didn't know that the Broodlings can bypass and ignore shields? That would make the brood lord op against protoss :P
    They did in SC1, in the mission you had to kill Fenix I just sent a queen spawn broodlings=epic win

  3. #13

    Default Re: Neural parasite - lore

    Quote Originally Posted by Pandonetho View Post
    Yeah this. What's also pretty dumb is spawning infested Terrans.
    Infestor is nothing but a bag of failed lore ideas. They just work for gameplay, that's about it.
    HA! - Ummm.......This

    I know, I cant understand why (even if they are dead-set on the mechanic itself) they cant just make it a new zerg unit with the stats and abilities of the Infested Marine - problem solved.
    "Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"


    RIP - Leslie Nielsen

  4. #14

    Default Re: Neural parasite - lore

    According to SC lore, Protoss robotic units are controlled by "Masters of Robotics" -- special psychics who can pilot a robot with a level of precision equal to that of being the robot units themselves. Since this is evidence of a fully-functioning organic-synthetic connection, it is entirely possible that the Parasites -- miniature Zerg minds -- can use the psychic powers inherited from their Zerg race to create a nerve-to-network connection of their own with the robots, overriding the control that the Masters of Robotics have on their robots.

    As far as the shield penetration problem goes, it is most likely that the Protoss shields only activate upon a high energy impact. If they always activated, then units would have great difficulty in making contact with the ground and with simple objects. Keeping with this, don't think of the Parasite as being shot into the unit (high energy): think of it as being swiftly tossed, then allowed to bore a small hole of its own into the unit -- armored or not. Such a low energy projectile wouldn't been seen as a threat to the shields, appearing to be nothing more than a simple piece of debris from the environment. Also, such a small and intelligent object would have little trouble finding small cracks and weak points in the armor of any unit -- as opposed to a large, dumb projectile.

  5. #15
    The_Blade's Avatar Administrator
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    Default Re: Neural parasite - lore

    The neural parasite can get inside anything due to its size. The zerg got an outstanding way of growing. The parasite can easily infect any unit by entering it as the size of bacteria. Then grow to the required size. And actually everything runs on electricity (organic and nor-organic) the parasite just finds the best way to control each one of them.

    Organics (includes manned vehicles): easy just implants himself on the brain and starts sending calculated pulses or hormones.

    Electric: spreads over the entire system like a network of neurons. then uses acids and different substances to control every mechanism. As well as disabling the computers and manipulators.

    I got to agree spwning terrans don’t makes sense. An ability that will turn any terran infantry unit into infested terrans in its AoE will work better. The bad side is that it would turn this ability race exclusive. Probably the same problem Blizzard faced. Unless you get another unit as spwn this ability is not good for lore.

  6. #16

    Default Re: Neural parasite - lore

    Quote Originally Posted by n00bonicPlague View Post
    According to SC lore, Protoss robotic units are controlled by "Masters of Robotics" -- special psychics who can pilot a robot with a level of precision equal to that of being the robot units themselves. Since this is evidence of a fully-functioning organic-synthetic connection, it is entirely possible that the Parasites -- miniature Zerg minds -- can use the psychic powers inherited from their Zerg race to create a nerve-to-network connection of their own with the robots, overriding the control that the Masters of Robotics have on their robots.

    As far as the shield penetration problem goes, it is most likely that the Protoss shields only activate upon a high energy impact. If they always activated, then units would have great difficulty in making contact with the ground and with simple objects. Keeping with this, don't think of the Parasite as being shot into the unit (high energy): think of it as being swiftly tossed, then allowed to bore a small hole of its own into the unit -- armored or not. Such a low energy projectile wouldn't been seen as a threat to the shields, appearing to be nothing more than a simple piece of debris from the environment. Also, such a small and intelligent object would have little trouble finding small cracks and weak points in the armor of any unit -- as opposed to a large, dumb projectile.
    I didn't know anything about robotechnology masters or "Masters of Robotics"
    or anything... and I thought that Protoss were quite advanced in AI...
    btw if anyone has seen robotech, noticed the similarities?
    EDIT
    On topic, it would work the same way parasite used to work in SC1, however the control part is still obscure.

  7. #17
    The_Blade's Avatar Administrator
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    Default Re: Neural parasite - lore

    It was part of the Tribia contest XD

  8. #18

    Default Re: Neural parasite - lore

    Quote Originally Posted by Perfecttear View Post
    How can neural parasite work on Colossus, when it all mechanical, and therefore has no brain to overtake, neural refers to neurons found only in brains i.e. biological forms.The same could be said about the Disruptor, Observer, Warp Prism.
    How does that work against protoss?
    Imagine a parasites spres being flung at a protoss unit, wham it hits its shields. Then what, does the parasite sneak in?

    How does that make sense?
    Well, it really made no sense to me how one Dark Archon was able to mind control a whole Battlecruiser...but how cool was that...?

    I see what you're saying tho, and it's a good point. - Perhaps there should be "off limit" units from NP - Kind of like how, 'Spawn Broodling' from SC1's Queen couldn't be used on Reavers or other robotic units.

    On the other hand, that move in BR3 where he caught David Kim between his own force fields and his own Colossi was just one for the ages tho man!.....Just one of those moves where you cant wait to set it up yourself.....
    "Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"


    RIP - Leslie Nielsen

  9. #19
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    Default Re: Neural parasite - lore

    Who cares about lore? If it works in game then that's all that really matters.

  10. #20

    Default Re: Neural parasite - lore

    Here's some trivia for ya: what is the proper spelling of "trivia"?
    a) tricia
    b) trifia
    c) trivia
    d) tribia

    Quote Originally Posted by PosImpos View Post
    Who cares about lore? If it works in game then that's all that really matters.
    Everyone else except you, obviously.

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