07-14-2010, 03:44 PM
#11
07-14-2010, 03:46 PM
#12
StarCraft wiki; a complete and referenced database on the StarCraft game series, StarCraft II, Lore, Characters and Gameplay, and member of the StarCraft II Fansite Program.
"Do you hear them whispering from the stars? The galaxy will burn with their coming."
07-14-2010, 03:59 PM
#13
They could just have different stats.
High templars give +splash
Where dark templars give +damage/movespeed
07-14-2010, 04:01 PM
#14
Really now, it couldn't be that confusing. They got away with having two different ones in BW. Three different Archons = Three different graphics to tell the difference. You'd have the original version, a combat powerhouse meant to wade through swarms of enemy units; the Dark version, weak combat utility but awesome spells (and no, they don't have to be the same ones, all you people freaking out about Mind Control); and the Twilight version, able to hold its own in combat in addition to one or two useful abilities. Mix and match however way you want to build your army.
Superior capability in language does not necessarily equate to superior intelligence...but it certainly doesn't help your argument if you sound stupid.
07-14-2010, 04:23 PM
#15
Is strange to see two DT turning into an archon. Would be nice change his name in multiplayer.
But for singleplayer, the return of DA in WOL has already been confirmed.
Recently, someone came here confirming what units will return on the campaign. Including DA. Does anyone remember this thread?
07-14-2010, 04:52 PM
#16
Remember the kerfuffle over the dark templar?
But seriously, the protoss don't have room for two additional units. Blizzard would also have to find "game space" for them; there's enough complaints that archons are worthless as it is.
Blizzard might have no balanceable ideas for dark archons. Just look at how hard they've been nerfing Neural Parasite. I don't think Blizzard knows how to balance dark archons in StarCraft II. And they don't need to, if they're restricted to single-player.
Unlike in StarCraft I, lore (campaign) can be separated from multiplayer. I'm looking forward to over-the-top overpowered units in the campaign. Dark archons, motherships with non-crap abilities, thors with ridiculously high stats, the works...
StarCraft wiki; a complete and referenced database on the StarCraft game series, StarCraft II, Lore, Characters and Gameplay, and member of the StarCraft II Fansite Program.
"Do you hear them whispering from the stars? The galaxy will burn with their coming."
07-14-2010, 05:09 PM
#17
petition time, WE CAN DO IT!
maybe it's in single player... T.T
07-14-2010, 05:29 PM
#18
I mean they could just alternate the colours a bit depending on which units has mergen, doesn't have to be a stats change.
Light Blue
Blue
Dark Blue
Easy?
07-14-2010, 05:33 PM
#19
they have to have DA in single player at the least otherwise Ulrezaj can't exist.
I swear to god dustin browder if i worked at blizzard i would slap you just for this
07-14-2010, 05:35 PM
#20
I think they are saving "archons with abilities" for the expansions.
ie in LotV or HotS the "Archon" unit will be replaced by the "Twilight Archon" unit... similar stats but the "Twilight Archon" has researchable abilities.
Last edited by Krikkitone; 07-14-2010 at 05:38 PM.
50 energy, 5 Larva, 5 seconds