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Thread: Archons (Dark, Twilight, and otherwise)

  1. #11

    Default Re: Archons (Dark, Twilight, and otherwise)

    Quote Originally Posted by Blazur View Post
    There was so much potential with this. Really, we could have 3 different archons in the game to add new strategy. Sucks they didn't choose to explore it further.

    Meh...maybe in an expansion.
    Protoss expansion coming right up! I'm quite sure they removed a lot of units to add them back into the game with expansions.

    IE, dumb the game down a bit, see how it turns out, then shape the removed units into the respective slots. Done

  2. #12

    Default Re: Archons (Dark, Twilight, and otherwise)

    Quote Originally Posted by Jabber Wookie View Post
    Regardless, it mostly annoys me because of the price flaw. There has never been a unit that can cost different prices in gas and minerals, yet an archon in SC2 can either cost 100 minerals and 300 gas (two HTs), 250 minerals and 250 gas (two DTs), or 175 minerals and 275 gas (mixture).
    New game. New rules. While not involving minerals and vespene, creep tumors and brood lords have two different sources and costs, too.

    I think they did this to the archon because three archon types is confusing.
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  3. #13

    Default Re: Archons (Dark, Twilight, and otherwise)

    They could just have different stats.
    High templars give +splash
    Where dark templars give +damage/movespeed

  4. #14

    Default Re: Archons (Dark, Twilight, and otherwise)

    Really now, it couldn't be that confusing. They got away with having two different ones in BW. Three different Archons = Three different graphics to tell the difference. You'd have the original version, a combat powerhouse meant to wade through swarms of enemy units; the Dark version, weak combat utility but awesome spells (and no, they don't have to be the same ones, all you people freaking out about Mind Control); and the Twilight version, able to hold its own in combat in addition to one or two useful abilities. Mix and match however way you want to build your army.
    Superior capability in language does not necessarily equate to superior intelligence...but it certainly doesn't help your argument if you sound stupid.

  5. #15
    ZEAL0T's Avatar Junior Member
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    Default Re: Archons (Dark, Twilight, and otherwise)

    Is strange to see two DT turning into an archon. Would be nice change his name in multiplayer.
    But for singleplayer, the return of DA in WOL has already been confirmed.
    Recently, someone came here confirming what units will return on the campaign. Including DA. Does anyone remember this thread?

  6. #16

    Default Re: Archons (Dark, Twilight, and otherwise)

    Quote Originally Posted by Lupino View Post
    Really now, it couldn't be that confusing. They got away with having two different ones in BW. Three different Archons = Three different graphics to tell the difference. You'd have the original version, a combat powerhouse meant to wade through swarms of enemy units; the Dark version, weak combat utility but awesome spells (and no, they don't have to be the same ones, all you people freaking out about Mind Control); and the Twilight version, able to hold its own in combat in addition to one or two useful abilities. Mix and match however way you want to build your army.
    Remember the kerfuffle over the dark templar?

    But seriously, the protoss don't have room for two additional units. Blizzard would also have to find "game space" for them; there's enough complaints that archons are worthless as it is.

    Blizzard might have no balanceable ideas for dark archons. Just look at how hard they've been nerfing Neural Parasite. I don't think Blizzard knows how to balance dark archons in StarCraft II. And they don't need to, if they're restricted to single-player.

    Unlike in StarCraft I, lore (campaign) can be separated from multiplayer. I'm looking forward to over-the-top overpowered units in the campaign. Dark archons, motherships with non-crap abilities, thors with ridiculously high stats, the works...
    StarCraft wiki; a complete and referenced database on the StarCraft game series, StarCraft II, Lore, Characters and Gameplay, and member of the StarCraft II Fansite Program.

    "Do you hear them whispering from the stars? The galaxy will burn with their coming."

  7. #17

    Default Re: Archons (Dark, Twilight, and otherwise)

    petition time, WE CAN DO IT!

    maybe it's in single player... T.T

  8. #18

    Default Re: Archons (Dark, Twilight, and otherwise)

    I mean they could just alternate the colours a bit depending on which units has mergen, doesn't have to be a stats change.

    Light Blue
    Blue
    Dark Blue

    Easy?

  9. #19

    Default Re: Archons (Dark, Twilight, and otherwise)

    they have to have DA in single player at the least otherwise Ulrezaj can't exist.

    I swear to god dustin browder if i worked at blizzard i would slap you just for this

  10. #20

    Default Re: Archons (Dark, Twilight, and otherwise)

    I think they are saving "archons with abilities" for the expansions.

    ie in LotV or HotS the "Archon" unit will be replaced by the "Twilight Archon" unit... similar stats but the "Twilight Archon" has researchable abilities.
    Last edited by Krikkitone; 07-14-2010 at 05:38 PM.
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