Did you know that our Tuesday 13 is like your Friday 13?
That said, i hope this works ok (crosses fingers).
07-13-2010, 05:32 PM
#31
Did you know that our Tuesday 13 is like your Friday 13?
That said, i hope this works ok (crosses fingers).
07-13-2010, 05:34 PM
#32
@Wankey, any idea how much of a performance increase? I know you were running a 8600M macbook pro? I won't have time to test this patch out for a little while but I haven't been able to play beta at all on my computer! It was so bad.
07-13-2010, 05:35 PM
#33
07-13-2010, 06:00 PM
#34
http://forums.battle.net/thread.html...48&sid=5000#20
StarCraft II Beta – Patch 17 (version 0.20.0.16036)
Bug Fixes
Many of the following bug fixes were intended for internal testing only, and are now being reverted.
250mm Strike Cannons can no longer deal damage to hidden targets.
Barracks build time decreased from 65 to 60 seconds.
Bunker build time decreased from 40 to 30 seconds.
Canceling morphing Banelings now returns 75% of the cost like other morphing Zerg units.
Hellion range reverted from 6 to 5.
Reaper build time decreased from 45 to 40 seconds.
Zealot build time decreased from 38 to 33 seconds.
07-13-2010, 06:02 PM
#35
Huge, I am back to playing the game on my 1920x1200 external monitor with low shaders, high physics, high texture, high models, 2D portrait, medium terran, and a slew of other things.
Shaders are key to performance though, my 8600 has crappy shader performance 9600 should have double my shader performance and the new 330m processor has a lot better shader performance as well. But I'd suggest you push it down to low shaders to get incredibly smooth gameplay.
07-13-2010, 06:09 PM
#36
Sweet! Can't wait to test it out! I noticed bnet doesn't recognize my version either… I guess i am not missing out on anything yet
Hopefully later tonight I will have time
07-13-2010, 06:40 PM
#37
Yeah I was forced to play on my gaming PC, dammit the game looks 1000x better but oh well, I do no work on my gaming PC lol.
07-13-2010, 06:45 PM
#38
07-13-2010, 07:56 PM
#39
Aw rats! I was hoping that the Neural Parasite timed duration was a bug. I think that having it requiring researched and costing 100 Energy is enough to warrant Neural Parasite lasting indefinitely, unless the Infestor loses control or the target moves out of range.
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07-13-2010, 08:49 PM
#40