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Thread: New patch

  1. #31

    Default Re: New patch

    Did you know that our Tuesday 13 is like your Friday 13?
    That said, i hope this works ok (crosses fingers).

  2. #32
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    Default Re: New patch

    @Wankey, any idea how much of a performance increase? I know you were running a 8600M macbook pro? I won't have time to test this patch out for a little while but I haven't been able to play beta at all on my computer! It was so bad.

  3. #33
    Spartan13's Avatar Junior Member
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    Default Re: New patch

    Quote Originally Posted by Norfindel View Post
    Did you know that our Tuesday 13 is like your Friday 13?
    That said, i hope this works ok (crosses fingers).

    What would u say if i told u that here in greece we got both Tuesday 13 and Friday 13....people get doubleprecautious here

  4. #34
    JohnUcrazy's Avatar Junior Member
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    Default Re: New patch

    http://forums.battle.net/thread.html...48&sid=5000#20

    StarCraft II Beta – Patch 17 (version 0.20.0.16036)

    Bug Fixes

    Many of the following bug fixes were intended for internal testing only, and are now being reverted.

    250mm Strike Cannons can no longer deal damage to hidden targets.
    Barracks build time decreased from 65 to 60 seconds.
    Bunker build time decreased from 40 to 30 seconds.
    Canceling morphing Banelings now returns 75% of the cost like other morphing Zerg units.
    Hellion range reverted from 6 to 5.
    Reaper build time decreased from 45 to 40 seconds.
    Zealot build time decreased from 38 to 33 seconds.

  5. #35

    Default Re: New patch

    Quote Originally Posted by SYL View Post
    @Wankey, any idea how much of a performance increase? I know you were running a 8600M macbook pro? I won't have time to test this patch out for a little while but I haven't been able to play beta at all on my computer! It was so bad.
    Huge, I am back to playing the game on my 1920x1200 external monitor with low shaders, high physics, high texture, high models, 2D portrait, medium terran, and a slew of other things.

    Shaders are key to performance though, my 8600 has crappy shader performance 9600 should have double my shader performance and the new 330m processor has a lot better shader performance as well. But I'd suggest you push it down to low shaders to get incredibly smooth gameplay.

  6. #36
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    Default Re: New patch

    Sweet! Can't wait to test it out! I noticed bnet doesn't recognize my version either… I guess i am not missing out on anything yet
    Hopefully later tonight I will have time

  7. #37

    Default Re: New patch

    Yeah I was forced to play on my gaming PC, dammit the game looks 1000x better but oh well, I do no work on my gaming PC lol.

  8. #38
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    Default Re: New patch

    Quote Originally Posted by Wankey View Post
    Yeah I was forced to play on my gaming PC, dammit the game looks 1000x better but oh well, I do no work on my gaming PC lol.
    My exact situation! ^^ also, my mom uses my gaming PC a lot for her own work because her old PC broke… so I don't get that much opportunity with that one…

  9. #39
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    Default Re: New patch

    Aw rats! I was hoping that the Neural Parasite timed duration was a bug . I think that having it requiring researched and costing 100 Energy is enough to warrant Neural Parasite lasting indefinitely, unless the Infestor loses control or the target moves out of range.

  10. #40
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    Default Re: New patch

    Quote Originally Posted by Skyze View Post
    id LOVE a tank smart-firing removal, thats the biggest issue in the game now
    If tanks do too much damage, nerf their damage. If tanks do too much spalsh, nerf their spash.

    Nerfing their AI because they do too much damage is very dumb logic.

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