As the game nears release, we've seen an influx of more and more gimmick design decisions taking over the game. SC has always been lauded for its "simplistic" approach to designing units and abilities -- things do what you expect them to do, no more, no less.
No exceptions.
And now we're getting those exceptions, in their anti-common sense... glory?
Infestor's Neural Parasite works on all ground targets... except Ultralisks.
Thor's stun works on all ground targets... except Ultralisks.
Infestor can't cast spells while Burrowed... except Infested Terrans.
Force Fields only impede ground movement... except Burrowed Roaches and Infestors. (why not stop air units from flying overhead, while we're at it?
)
Hallucinated units can do anything (short of dealing damage or using abilities) their "real" counterparts can do... except breaking Force Fields. (if they have no 'substance' to break through something, then enemy units should be able to walk through hallucinations -- obviously they cannot
)
Immortals drop all damage over 10 to 10... except from Nukes and Yamato Cannons.
Point Defense Drone blocks ranged attacks with visible projectiles... except the Brood Lord's. Oh, and doesn't stop ranged ABILITIES with visible projectiles, although that makes no sense either (Yamato Cannon different from laser how? EMP shot different from bullet how?)
There's absolutely nothing wrong with units doing their own thing. If every unit was just a different model attached to different numbers of stats, the game would get boring fast. But just because design is
creative doesn't mean it gets a pass for being
inelegant. The Void Ray functions completely differently from any other unit in the game...
but it does so consistently. It doesn't act one way toward Marines and another toward Ghosts.
Some of these have easy solutions. An Immortal getting hit by Nukes is such a rare occurrence that whether the Nuke kills it or not is a very insignificant balance detail -- here, the principle of the matter easily trumps "game balance." In other cases, ie the Ultralisk being stopped dead in its tracks by Thor fire, is obviously (in Blizz's eyes) a problem. I'd say scrapping the ability (which was only used vs. Ultras and Immortals TO BEGIN WITH) would be the way to go, since it creates more problems than it solves.
This isn't the biggest issue with SC2 gameplay... but looking over the most recent patch notes (the FULL version), I was reminded how much this inelegant design bugs the hell outta me. [/vent]