
Originally Posted by
Norfindel
Yes, i hate abilities that cannot be dodged, and deal terrible damage. It's stupid. "sorry, you can't do anything about this". It sucks.
I guess Psi Storm got like this, because of ridiculous ideas of some units moving at the speed of light, and because it got a horrible AoE nerf (among other nerfs), so it would be far too easy to dodge.
Also, the Protoss army is very slow. Trying to defend expansions that aren't really close is a nightmare. Unupgraded Zealots can be owned by any ranged unit with some micro, Sentries, Immortals, HTs and Colossi are slow, also. The Mothership is so slow it's useless, and the Carrier and Void Ray are also slow units.
Battles are too damn fast, and generally the winning army utterly defeats the losing army, even if they are of similar cost. Too much damage dealed by too many units. Some counters are so hard, that the game ends right there if the unit composition is better for one side. Protoss is usually a race to get Colossi, now that the Void Ray is so easy to counter.
To resume:
Zealot: way too slow without Charge
Immortal: slow, hard-counterable hard-counter.
Colossi: hard-counter, very position-dependant.
Void Ray: hard-counterable hard-counter.
Mothership: useless.
HT: very gas-expensive, with non-dodgeable but quite nerfed Psi Storm. Archon sucks.
Other races probably have their own share of problems, but i use Protoss, so i talk about that.
EDIT: guys, i dodged Psi Storm with my Zealots and Dragoons in BW. Zerg units would have trouble to do the same, because they die much faster. But in PvP, you could dodge quite a lot of damage by moving your units at the right moment.