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Thread: Thor's strike cannons

  1. #11

    Default Re: Thor's strike cannons

    id like to see the strike cannons thrown out for something else.

    would be cool to ee the old rebirthing mechanic return

    or maybe something more suble and simple like a flare to provide temporary sight?

    .. terrans doesnt need it, so it wont happen.

    but im kind of used to the idea of Thor having an ability, and i like it, so i wish they'd come up with something fitting. its a bit late for that though, and i have no idea what it should be.
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  2. #12

    Default Re: Thor's strike cannons

    I'd prefer to see the Thor return to its original role as a unit that smashes through enemy lines, tanking damage to let the other units plow through and take the base.

    Instead of being something you drop on cliffs and kill mutas with.

    e.g. 400/200, 6 supply, 600 health, And strike cannons that require a short range, and do a ridiculously high DPS on a small area over a short time, destroying slow moving targets such as buildings and siege tanks almost instantly.

  3. #13
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    Default Re: Thor's strike cannons

    You are forgetting it stuns opponents (not ultras they are immune) it needs a DPS buff and removal from it being a researched ability.

  4. #14

    Default Re: Thor's strike cannons

    Quote Originally Posted by dejai View Post
    You are forgetting it stuns opponents (not ultras they are immune) it needs a DPS buff and removal from it being a researched ability.
    Considering that Ultras are one of the two units you'd ever want to stun to begin with (and the worst offender by far, at that), that stun may as well not exist anymore.

    Damage buff borders on making the unit too powerful at the beginning of combat, though. Thor is no push over, damage-wise. Making the ability powerful enough so that it's worth taking time to use it in a fight, instead of microing other units, would push it way over the edge.



    Strike Cannons need to go. By far the most useless ability in the entire game. The only thing that comes close is Archons, and Blizz have said they don't take Archons as a serious unit, so what's that say about the Thor? All it does is make it SEEM like he's already done, which gets in the way of him being at the top of the pile for getting something worthwhile.

    I'd love to see Mechanical Rebirth. They said it didn't work.. I can't imagine why. I think they should have waited for Beta before canceling on that one.
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  5. #15

    Default Re: Thor's strike cannons

    I hate the ability now that you have to research it, like come on and with not stunning the Ultralisks what is the point of researching it if it does have a specfic use?

  6. #16
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    Default Re: Thor's strike cannons

    Mech still works really well it doesn't need a rebirth.

  7. #17

    Default Re: Thor's strike cannons

    They killed rebirth because it wasn't interesting. There was never a situation where you wouldn't either want to attack the re-birthing thors, or attack the already up ones. It just depended on how they balanced the ability, and not the circumstances of the battle. It didn't lead to tactical decisions, it didn't lead to micro, it didn't lead to choice, it didn't lead to interest. It was the same reason they got rid of the Corruptor's ability.

    That said, neither new corruption nor the Thor's cannons are particularly appealing, I'm just glad they aren't what they used to be.

  8. #18

    Default Re: Thor's strike cannons

    Quote Originally Posted by MulletBen View Post
    They killed rebirth because it wasn't interesting. There was never a situation where you wouldn't either want to attack the re-birthing thors, or attack the already up ones. It just depended on how they balanced the ability, and not the circumstances of the battle. It didn't lead to tactical decisions, it didn't lead to micro, it didn't lead to choice, it didn't lead to interest. It was the same reason they got rid of the Corruptor's ability.
    Hold on. Let's say there's an enemy tank line, all sieged up, and I'm attacking with a ball of infantry behind my Thors. Thors go in first, take the brunt of the damage, and go into hibernation. My ball of infantry is still up.

    How in the world can there not be tactical decisions involved for the owner of the siege tanks?

    I mean, I remember the interview where that explanation was given, and it never made any sense to me.

    Alternate example, after a battle I have 4-5 Marauders and he has 2 Thors in hibernation. If I was paying attention and know my stats, I know that the Thors will be up about 10 seconds from now. But is that enough time for me to kill one before both come online? Do I take the chance to kill one Thor and run off (maybe they both wake up before I can, and kill my Marauders)? Do I take just 1-2 free hits and run off, just to be safe and not lose any more troops than I need to? Do I leave them to do their thing and hope they take out both before both come to while I go off to macro?

    There's so many options for what could come out of that engagement, I can't possibly see how players' responses would be the same across the board.
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  9. #19
    Pandonetho's Avatar SC:L Addict
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    Default Re: Thor's strike cannons

    Well all I know for sure is that I agree with mikill that I sure as well wouldn't want to research it. It can't even stun the only unit it was ever used for stunning now. What else would warrant this ability's use? The only other situation I can imagine would be TvT to neutralize tanks so they can't retaliate.

  10. #20

    Default Re: Thor's strike cannons

    What if, in addition to it's current single target stun, it also had a small aoe slowing effect?

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