Hey maybe you can unlock the unique unit skins for multiplayer, that'd be epic
07-07-2010, 07:00 PM
#71
Hey maybe you can unlock the unique unit skins for multiplayer, that'd be epic
07-07-2010, 07:00 PM
#72
07-07-2010, 07:01 PM
#73
We aren't even sure of 0.001% of the crap we're speculating. I see his point though. If Blizzard hadn't put this stuff in the editor, we wouldn't know. If this turns out true, I'll be mad. If not, I'll laugh.
07-07-2010, 07:01 PM
#74
When it says "Xel'Naga Destroyer" could one interpreted it as also a Hybrid "... set loose upon the universe, and all that we know and cherish will fall in their wake.". One that destroys the legacies of the Wanderers and/or (both) annihilate the old Xel'naga generation?
While the profile and icon image appears much like the angel creature in the Zeratul cinematic, what are the chances of the xel'naga appearing facially like the protoss (unless they did genetic engineering) who came elsewhere in the universe? Makes sence if this 'Destroyer' where a forced protoss victim turned into perverted xel'naga-hybrid creation by Duran.
Say is there anything of Duran himself or other related files. (Stasis cells, Dark Moon tileset, revamped soundfiles of the Dark Origins mission/adjundant) Or none?
07-07-2010, 07:02 PM
#75
Those are all campaign related. I doubt they'd be in the MP beta![]()
07-07-2010, 07:03 PM
#76
Anybody have any idea where to check out the btn-unit-xelnaga-destroyer & such? Or the portraits? Can't find it in any of the MPQ files. :P
07-07-2010, 07:04 PM
#77
The 3 base.sc2assets under Mods, I believe.
07-07-2010, 07:04 PM
#78
Folders?
07-07-2010, 07:05 PM
#79
Yes, the Mods folder. All three of those in there.
07-07-2010, 07:08 PM
#80
Haha, no I mean the folders inside the base.sc2assets. The buttons are not where they'd normally be.