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Thread: *spoiler* Xel'Naga units?

  1. #71

    Default Re: *spoiler* Xel'Naga units?

    Hey maybe you can unlock the unique unit skins for multiplayer, that'd be epic

  2. #72

    Default Re: *spoiler* Xel'Naga units?

    Quote Originally Posted by Hav0x View Post
    Spoiled what? It's your own fault for looking at a thread with SPOILER in the title.
    eh calm down, I wasn't blaming anyone. I specifically meant that I wish Blizzard just kept those units out of the game until release. And theirs a good chance most of those portraits are going to be in game for everyone anyway.

  3. #73
    TheEconomist's Avatar Lord of Economics
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    Default Re: *spoiler* Xel'Naga units?

    We aren't even sure of 0.001% of the crap we're speculating. I see his point though. If Blizzard hadn't put this stuff in the editor, we wouldn't know. If this turns out true, I'll be mad. If not, I'll laugh.

  4. #74
    Eroldren's Avatar Junior Member
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    Default Re: *spoiler* Xel'Naga units?

    When it says "Xel'Naga Destroyer" could one interpreted it as also a Hybrid "... set loose upon the universe, and all that we know and cherish will fall in their wake.". One that destroys the legacies of the Wanderers and/or (both) annihilate the old Xel'naga generation?

    While the profile and icon image appears much like the angel creature in the Zeratul cinematic, what are the chances of the xel'naga appearing facially like the protoss (unless they did genetic engineering) who came elsewhere in the universe? Makes sence if this 'Destroyer' where a forced protoss victim turned into perverted xel'naga-hybrid creation by Duran.

    Say is there anything of Duran himself or other related files. (Stasis cells, Dark Moon tileset, revamped soundfiles of the Dark Origins mission/adjundant) Or none?

  5. #75
    TheEconomist's Avatar Lord of Economics
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    Default Re: *spoiler* Xel'Naga units?

    Those are all campaign related. I doubt they'd be in the MP beta

  6. #76
    Gradius's Avatar SC:L Addict
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    Default Re: *spoiler* Xel'Naga units?

    Anybody have any idea where to check out the btn-unit-xelnaga-destroyer & such? Or the portraits? Can't find it in any of the MPQ files. :P

  7. #77
    TheEconomist's Avatar Lord of Economics
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    Default Re: *spoiler* Xel'Naga units?

    The 3 base.sc2assets under Mods, I believe.

  8. #78
    Gradius's Avatar SC:L Addict
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    Default Re: *spoiler* Xel'Naga units?

    Folders?

  9. #79
    TheEconomist's Avatar Lord of Economics
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    Default Re: *spoiler* Xel'Naga units?

    Yes, the Mods folder. All three of those in there.

  10. #80
    Gradius's Avatar SC:L Addict
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    Default Re: *spoiler* Xel'Naga units?

    Haha, no I mean the folders inside the base.sc2assets. The buttons are not where they'd normally be.

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