Page 3 of 4 FirstFirst 1234 LastLast
Results 21 to 30 of 39

Thread: EMP uncloaks DTs?

  1. #21
    spychi's Avatar SC:L Addict
    Join Date
    May 2009
    Posts
    6,224

    Default Re: EMP uncloaks DTs?

    Quote Originally Posted by protoswarrior View Post
    Mmm. If you don't mind, can you post a replay of 1 of your games, plz? I want to check it out because, based on all the replays and videos I have watched I never found Terran to be in excess of minerals if they were doing everything right.

    Thanks in advance spychi.
    search them in the replay section as I am too lazy to upload them again

    Mass Effect Universe Fan, I support Mass Effect 2 and Battlefield: Bad Company 2 for Game of the year award! ME2 still is being the best rated game this year! Keep it up

  2. #22

    Default Re: EMP uncloaks DTs?

    Quote Originally Posted by protoswarrior View Post
    Mmm. If you don't mind, can you post a replay of 1 of your games, plz? I want to check it out because, based on all the replays and videos I have watched I never found Terran to be in excess of minerals if they were doing everything right.

    Thanks in advance spychi.
    I wouldn't do the same thing if I were you. I suspect Spychi isn't using his minerals effectively. There's no such thing as an "excess" of minerals when you can make barracks, marines, hellions etc...
    Dropping a supply depot (+100minerals) is inferior to using a mule (+270minerals) and just building a supply in the early-mid game.

    Scans are great of course, but you need to use that spell only when you absolutely need to, because it costs a bunch (indirectly). Of course, if you want to detect a tech pattern or something, go ahead, it's a great spell, but make sure you have your timings (and your opponent's) down before you start incorporating scans into your build.

    I don't mean to derail the thread, but I think you're mistaken Spychi, and I wouldn't suggest doing the same.

  3. #23
    spychi's Avatar SC:L Addict
    Join Date
    May 2009
    Posts
    6,224

    Default Re: EMP uncloaks DTs?

    Quote Originally Posted by Hammy View Post
    I wouldn't do the same thing if I were you. I suspect Spychi isn't using his minerals effectively. There's no such thing as an "excess" of minerals when you can make barracks, marines, hellions etc...
    Dropping a supply depot (+100minerals) is inferior to using a mule (+270minerals) and just building a supply in the early-mid game.

    Scans are great of course, but you need to use that spell only when you absolutely need to, because it costs a bunch (indirectly). Of course, if you want to detect a tech pattern or something, go ahead, it's a great spell, but make sure you have your timings (and your opponent's) down before you start incorporating scans into your build.

    I don't mean to derail the thread, but I think you're mistaken Spychi, and I wouldn't suggest doing the same.
    I am spamming Marines mostly or give minerals to a toss team-player so that my gathering is not being wasted

    I focus on getting nukes early, mass marines, upgrade them and later on I tech with diffrent variants of units
    Mules are the most in-effective units in the game, I don't find them resourceful, I only used them twice and both times I regreted my decision
    Last edited by spychi; 07-06-2010 at 12:58 PM.

    Mass Effect Universe Fan, I support Mass Effect 2 and Battlefield: Bad Company 2 for Game of the year award! ME2 still is being the best rated game this year! Keep it up

  4. #24

    Default Re: EMP uncloaks DTs?

    Quote Originally Posted by spychi View Post
    I am spamming Marines mostly or give minerals to a toss team-player so that my gathering is not being wasted

    I focus on getting nukes early, mass marines, upgrade them and later on I tech with diffrent variants of units
    Mules are the most in-effective units in the game, I don't find them resourceful, I only used them twice and both times I regreted my decision
    Well I think you could probably jump at least a league if you started using mules instead of supply drop, and used factory units more. Ghosts are good, but unless you're fighting a 1gate into fast robo immo/collo, you're definitely better off getting a factory before the nuke silo. And any excess minerals can ALWAYS be put into barracks (no addons) and marines. You usually won't have the space to make 12 in your base, but you can make them anywhere on the map.

  5. #25
    spychi's Avatar SC:L Addict
    Join Date
    May 2009
    Posts
    6,224

    Default Re: EMP uncloaks DTs?

    Quote Originally Posted by Hammy View Post
    Well I think you could probably jump at least a league if you started using mules instead of supply drop
    from platinum? right, I use supply drops because I quickly run out of supply
    mules are not worth and infact if I have OB than I probably already have 3scv's per mineral so yeah, it's a waste of time for me

    Mass Effect Universe Fan, I support Mass Effect 2 and Battlefield: Bad Company 2 for Game of the year award! ME2 still is being the best rated game this year! Keep it up

  6. #26

    Default Re: EMP uncloaks DTs?

    1 Mule normally gathers 240 or 270 minerals during those 90 seconds.
    It's really depending, as a terran you need those minerals to expand, you don't really build an army with it with exception to hellions and mass marines, also marauders doesn't really cost alot of gas.

    *I didn't mean you need mules, but you need minerals to expand, I acaully also use calldown alot with terrans. I know that the minerals will be depleted, and if I use mules they will be depleted faster, just that I get the earlier. I save buildtime if I use calldown, I also save 100 minerals per supply (well you could say I lose 150 minerals doing this) But as spychi said I don't really need those minerals, except for expands.
    Last edited by Twilice; 07-06-2010 at 01:31 PM.

  7. #27

    Default Re: EMP uncloaks DTs?

    Quote Originally Posted by spychi View Post
    from platinum? right, I use supply drops because I quickly run out of supply
    mules are not worth and infact if I have OB than I probably already have 3scv's per mineral so yeah, it's a waste of time for me
    I don't get your logic. You say you run out of supply quickly, and that you have 3SCVs per mineral.
    1) you should be expanding with that many SCVs
    2) obviously, mules aren't affected by mining saturation, the only question here is whether the player is capable of investing his ressources
    3) you're being lazy and not making your supply depots with SCVs... "running out of supply quickly" doesn't make sense. You can just plan in advance and build accordingly
    4) you get your OC when you have 30 SCVs? come on...

    Basically, when you say that mules are useless and are a waste of time, I think there is something very wrong with your gameplay.

    If you're talking about 2v2, expand timings are different, but that still doesn't mean you shouldn't be using mules. Slowing down your econ so that your main base's minerals last longer is insane, and will lose you a bunch of games.
    Also, if you're talking about 2v2, plat in an arranged team isn't so awesome since you're playing against random teams as well. Even in diamond you'll be playing against chubs who are semi-afk often times... I hope this changes in retail.

    If you've got a decent rank in plat 1v1 and aren't using mules, then you could just bump up to diamond in my opinion.
    I couldn't live without mules, and I only scan if my life depends on it.

  8. #28
    spychi's Avatar SC:L Addict
    Join Date
    May 2009
    Posts
    6,224

    Default Re: EMP uncloaks DTs?

    it's recommended by pro's that you keep 3 or 2 scvs per mineral
    also I usually expand

    i don't find anything wrong with my gameplay, when I switched to Terrans I found their economy very teamsupport-like friendly with a protoss teammate

    Mass Effect Universe Fan, I support Mass Effect 2 and Battlefield: Bad Company 2 for Game of the year award! ME2 still is being the best rated game this year! Keep it up

  9. #29

    Default Re: EMP uncloaks DTs?

    Quote Originally Posted by phazonjunkie View Post
    DT's cloak by bending light around their bodies. Being that visible light is basically just a specific electromagnetic wavelength, it would make sense that an EMP would temporarily disrupt cloaking fields.
    Uhm, no. It's a sudden emmision of electromagnetic waves. The only way it could disrupt it is by disrupting the technology.
    If it would disrupt the light itself, it would mask everything still more.

  10. #30

    Default Re: EMP uncloaks DTs?

    Whatever the cause it is so awesome! I had a friend who loves DTs and I love nukes!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •