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Thread: Huge CGI and voice over improvements

  1. #21

    Default Re: Huge CGI and voice over improvements

    Nice find.

    It is hard to say if the Tychus/Bar scenes are actually improved. They said they have "in game cinematics" and the traditional CGI stuff which they just pre-render.
    They could have been cheaply/underbudgted scenes quickly put together for the sake of presentation...and of course...these are all works in progresses (except maybe the Tychus Marine-Suit-Up scene)

    This came out at announcement, there's no difference in quality from this and "today"




    Check this out in 1080p...it looks just as good as these "new and improved shots". My guess, is that those shots are finally "finished"
    The Tychus Marine suit up scene actually had so much stuff to render, it crashed on the first run through. They had to actually do multiple passes and then assemble it all together because of the amount of detail/animation in it.

    Last edited by hyde; 07-02-2010 at 01:57 PM.

  2. #22

    Default Re: Huge CGI and voice over improvements

    Quote Originally Posted by hyde View Post
    Nice find.

    It is hard to say if the Tychus/Bar scenes are actually improved. They said they have "in game cinematics" and the traditional CGI stuff which they just pre-render.
    They could have been cheaply/underbudgted scenes quickly put together for the sake of presentation...and of course...these are all works in progresses (except maybe the Tychus Marine-Suit-Up scene)

    This came out at announcement, there's no difference in quality from this and "today"

    Check this out in 1080p...it looks just as good as these "new and improved shots". My guess, is that those shots are finally "finished"
    The Tychus Marine suit up scene actually had so much stuff to render, it crashed on the first run through. They had to actually do multiple passes and then assemble it all together because of the amount of detail/animation in it.

    The Tychus suit-up cinematic is pre-rendered. The ones we are talking about are in-engine.

  3. #23
    spychi's Avatar SC:L Addict
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    Default Re: Huge CGI and voice over improvements

    http://www.youtube.com/watch?v=Ki9zz...eature=related

    llloooooooooooooooooooooooooooool

    I just got more hyped over singleplayer

    Mass Effect Universe Fan, I support Mass Effect 2 and Battlefield: Bad Company 2 for Game of the year award! ME2 still is being the best rated game this year! Keep it up

  4. #24
    TheEconomist's Avatar Lord of Economics
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    Default Re: Huge CGI and voice over improvements

    @hyde: All you have to do is take one look at the pop-in to see that it's all in-engine.

  5. #25

    Default Re: Huge CGI and voice over improvements

    Quote Originally Posted by sandwich_bird View Post
    So who else think that the old voice was better? I'd even say a hell lot better.

    Also, notice that they used one of the Protoss theme in the 2007 video for the encounter while they made a new background music for the most recent video.
    I totally agree with you.

    Quote Originally Posted by mikill View Post
    I disagree with you sandwich bird i think the echo in Zeratul's voice makes his voice better than in the original CGI.
    Well, While certainly the effects such as the echo are a lot better in the 2nd video, the voice itself is not as deep and creepy as in the 1st one. The 1st video reminded me a lot more of SC1's Zeratul voice. The 2nd voice, in spite of having better sound effects is just too different. I would rather have the voice actor that did the 1'st video but with the improved sound effects the 2nd video had.

    Also about visual effects... the 2nd video is obviously better in most aspects, but I didn't like how they diminished Zeratul's eyes glow, it looked better in the 1'st one with that psionic effect that reminded archon's eyes.
    in the 2nd video, it's just a round green glow without the gas styled psionic emanations... too bad so sad... why did they do such a thing?

    Also, the dialogues and story context of the video changed... that sounds quite interesting...

  6. #26

    Default Re: Huge CGI and voice over improvements

    Quote Originally Posted by Josue View Post
    I totally agree with you.



    Well, While certainly the effects such as the echo are a lot better in the 2nd video, the voice itself is not as deep and creepy as in the 1st one. The 1st video reminded me a lot more of SC1's Zeratul voice. The 2nd voice, in spite of having better sound effects is just too different. I would rather have the voice actor that did the 1'st video but with the improved sound effects the 2nd video had.

    Also about visual effects... the 2nd video is obviously better in most aspects, but I didn't like how they diminished Zeratul's eyes glow, it looked better in the 1'st one with that psionic effect that reminded archon's eyes.
    in the 2nd video, it's just a round green glow without the gas styled psionic emanations... too bad so sad... why did they do such a thing?

    Also, the dialogues and story context of the video changed... that sounds quite interesting...
    I believe protoss eyes change depending on their pysical/mental state at the time. Something like Angry = very bright chaotic glow. Lethargic = Small almost soothing glow.

  7. #27
    TheEconomist's Avatar Lord of Economics
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    Default Re: Huge CGI and voice over improvements

    Their eyes are pitch black as seen in various CGIs in the original. The color and glow comes from psionic energy which does, indeed, change with their current state.

  8. #28

    Default Re: Huge CGI and voice over improvements

    Quote Originally Posted by Hav0x View Post
    I believe protoss eyes change depending on their pysical/mental state at the time. Something like Angry = very bright chaotic glow. Lethargic = Small almost soothing glow.
    Yeah, could be... besides, Zeratul's eyes are'nt just green, they change colors as he uses his telepathy to comunicate in SC1...
    EDIT
    Quote Originally Posted by TychusFindlay View Post
    Their eyes are pitch black as seen in various CGIs in the original. The color and glow comes from psionic energy which does, indeed, change with their current state.
    Then... well we seem to have an explanation here... if you see my avatar it's SC1's animation and the psionic emanations flow from orange to red.
    if that depends on their energy and the original color is black then protoss' eyes are just like gray dudes?



    or this evil alien cat?



    About the voice... I still hope they bring back the old one... Zeratul without a creepy deep voice is not Zeratul...

  9. #29
    TheEconomist's Avatar Lord of Economics
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    Default Re: Huge CGI and voice over improvements

    The old voice actor is dead.

  10. #30

    Default Re: Huge CGI and voice over improvements

    Quote Originally Posted by TychusFindlay View Post
    The old voice actor is dead.
    W.... wait a second... do you mean the one in the 1'st video is the SC1 original voice actor who died?
    Ouch!!! I... I just can't believe it... *sorrow*
    I didn't know too much about that, I just knew he died, I didn't knew he died so recently that we even have a SC2 cinematic with his voice... before he... passed away.

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