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Thread: Huge CGI and voice over improvements

  1. #11
    Bobo's Avatar Junior Member
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    Default Re: Huge CGI and voice over improvements

    Quote Originally Posted by Idos View Post
    or maybe Zeratul lost his cloaking ability ?
    Mmmm... No.

  2. #12

    Default Re: Huge CGI and voice over improvements

    It's probably useless against Kerrigan who is likely able to sense cloaked enemies by means of her psychic powers.

  3. #13

    Default Re: Huge CGI and voice over improvements

    Quote Originally Posted by Idos View Post
    or maybe Zeratul lost his cloaking ability ?
    As one of the oldest and most experienced of the living Dark Templar, I doubt he would lose his ability to cloak. Besides, Zeratul did appear and disappear pretty secretly

    Back to the topic: Good improvements made from Blizzard

    Yours Truly,
    SonOfChaos

  4. #14
    Pandonetho's Avatar SC:L Addict
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    Default Re: Huge CGI and voice over improvements

    By the way, does anyone else ever question either Zeratul's mad sneaking around abilities, or Raynor's crew's competency?

    Zeratul freaken came onto the Hyperion without any single person realizing it, and then disappeared all the same. Either he has mad hacking skills and hacked open a docking bay door (while his ship has mad anti-radar detection skills) or the Hyperion is just way outdated. (You know he's hacking into it, the lights even turn off when he comes in! /joke)

    You know how easy it would be then (along with Tychus' line, "for the most wanted man in the sector, you ain't hard to find Jimmy") for Mengsk just to send a ghost and have Raynor done for?

    Although Blizzard realized this I think, because they made a lame excuse about how assassinating him would just make him a martyr (by the way I find it lame because all a ghost would have to do is fly his BC into a star and then run away, how would anyone ever know he was assassinated?).

    Edit: Just wanted to say Wankey, the video is from 07, which makes a lot more sense (you had me mislead saying 08) since the SS I posted of Raynor in the Bar is from 08, which then matches what you said initially. (Although I still think they played it on Low Quality).
    Last edited by Pandonetho; 07-02-2010 at 11:33 AM.

  5. #15

    Default Re: Huge CGI and voice over improvements

    Quote Originally Posted by Blazur View Post
    One thing I never understood about this cinematic; Zeratul is a DT who is supposed to be cloaked at all times. Yet Raynor can see him. So is it possible the DT's cloaking is selective and able to be turned off at will?
    according to the novels, the dark templar have the psionic ability to "bend light" around themselves. So I'm pretty sure they can stop being cloaked at will. Plus being cloaked all the time would make their society very impractical

  6. #16
    Pandonetho's Avatar SC:L Addict
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    Default Re: Huge CGI and voice over improvements

    It's probably useless against Kerrigan who is likely able to sense cloaked enemies by means of her psychic powers.
    Yeah, that's probably true seeing as how turning her Zerg gave her a bunch of OP powers. She literally is impossible to kill with guns as she can actually turn around bullets and shoot them back at you.

    Hearing Zeratul talk makes me cry. SC1 Zeratul had one of THE most memorable voice acting I've ever heard. I'll miss him, wish he wasn't dead. Also, seeing Raynor crouching to match Zeratul's height makes me laugh. Toss are 3 meters tall lol, Zeratul kneeling would = Raynor standing.
    Last edited by Pandonetho; 07-02-2010 at 11:38 AM.

  7. #17
    TheEconomist's Avatar Lord of Economics
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    Default Re: Huge CGI and voice over improvements

    Damn you! Made me think a new CGI had been released This is old.

    Quote Originally Posted by Blazur View Post
    One thing I never understood about this cinematic; Zeratul is a DT who is supposed to be cloaked at all times. Yet Raynor can see him. So is it possible the DT's cloaking is selective and able to be turned off at will?
    They were taught the skill by Adun. Therefore, it's not something that they do naturally but it something they cause to happen through their minds. Of course they can turn it off and on
    Last edited by TheEconomist; 07-02-2010 at 11:57 AM.

  8. #18

    Default Re: Huge CGI and voice over improvements

    So who else think that the old voice was better? I'd even say a hell lot better.

    Also, notice that they used one of the Protoss theme in the 2007 video for the encounter while they made a new background music for the most recent video.

  9. #19

    Default Re: Huge CGI and voice over improvements

    I disagree with you sandwich bird i think the echo in Zeratul's voice makes his voice better than in the original CGI.

  10. #20

    Default Re: Huge CGI and voice over improvements

    Or maybe gameplay doesn't make a lot of sense lore wise and realism wise?

    I'm pretty sure not all terran units are manufactured right outside the battlefield.
    Last edited by sandwich_bird; 07-03-2010 at 12:29 PM. Reason: Sorry about that.

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