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Thread: Visual animations you'd like in the final release

  1. #31

    Default Re: Visual animations you'd like in the final release

    Quote Originally Posted by Wankey View Post
    A NEW CARRIER MODEL
    This is like LAN and stuff. The fanbase is clearly asking for this but they never listen.

    [SARCASM] Stop whining, tha game's ganna be great! We don't need a new carrier model! [/SARCASM]



    .
    Last edited by don; 07-01-2010 at 03:16 AM.


    Play Protoss? Look for the map Photon Cannon Tactics in the NA server!

  2. #32
    Rezildur's Avatar Junior Member
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    Default Re: Visual animations you'd like in the final release

    Quote Originally Posted by Brutaxilos View Post
    I'll have to agree with you that soundwork is extremely terrible, but that's not the topic of this thread.
    The soundwork is terrible ?

    Lol, you people are absolutely ridiculous. One thing I cannot stand is when people make overwhelmingly exaggerated negative statements. There are some things that could be polished and fixed, and done better. There is always room for improvement. But to say that all of Starcraft 2's sound work is "extremely terrible" ... give me a break.
    Last edited by Rezildur; 07-01-2010 at 08:08 AM.

  3. #33
    Pandonetho's Avatar SC:L Addict
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    Default Re: Visual animations you'd like in the final release

    Lol, you people are absolutely ridiculous.
    While terrible may not be the most fitting term to describe the soundwork, it definitely has gotten a lot less memorable. Every sound is generic.

    The Zerglings make a pathetic noise when attacking something. It's hardly reminiscent of the vicious sounding attack of the SC1 Zergling.

  4. #34
    TheEconomist's Avatar Lord of Economics
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    Default Re: Visual animations you'd like in the final release

    I agree and that's the problem. The sound is nothing compared to StarCraft: Brood War but it's not terrible either. It's just there. If it was terrible, I could laugh at it. Instead, it's just .. white noise is bit too strong but I don't pay much attention to the sounds because it's so ... neutral.

  5. #35
    Pandonetho's Avatar SC:L Addict
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    Default Re: Visual animations you'd like in the final release

    Yeah. It's pretty much like something that's there but isn't annoying enough to annoy you, but isn't actually worth enough to deserve your attention.

    It's just... more than nothing but... less than SOMETHING.

    http://www.collegehumor.com/video:1928140

  6. #36
    Bobo's Avatar Junior Member
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    Default Re: Visual animations you'd like in the final release

    More extra attack/death animations.

    I would be the happiest person on planet if they make death animation for each unit depending on how it dies..
    Let's say if a MARINE kills a ZERGLING, poor thing should look like cheese.
    And if HYDRALISK kills for example Marauder, then his entire armor would we pierced with razor-sharped spines. Or if MARAUDER kills roach, or any other medium/large unit it would be neat if only one body part get blown away.
    Or if SIEGE TANK, or IMMORTAL blast some unit(s), then those corpses should fly in proper direction considering to physics laws.

    Here I also want to mention how 'more realistic' mechanical units died back in 2007, when we saw SC2 for the first time. (at least some: siege tanks, battlecrusers etc.)

    Quote Originally Posted by Caliban113 View Post
    would like to see a 'slicing' death animation for the final blow from a colossus.
    Exploding half of Ultra on the fatal siege round.
    Now that's what i'm talking about!

    Well, it would be good enough if they only do that with basic units (drones, lings, hydras, roaches, marines, reapers, marauders, templars) and few tier 2,3 massive ones. Some will probably remain the same (mechs that just explode for example) and it's ok couse that make sense.

    I only wish they put more logic in unit's interactions (how they attack and die, since that's what they do 90% of time).

    Zealots have different story: they somehow have teleport ability just when they are about to die so it may seem like they evaporate. Just put some more "teleport" animations and they're good!

    As for the zerg, I think it's lame how Spine Crawler die.
    It's a huge tongue ...imagine how disgusting is when that thing die.
    Lots of crazy stuff could be done here - just as they did with most of the zerg buildings.

    Quote Originally Posted by Wankey View Post
    Only a few things:

    Zerg getting animations for its eggs (ie, morphing into an egg from a larva and egg becoming a unit)
    Well said, Wankey!

    One more thing with visuals: slow down massive units "turn-around speed" and acceleration. It's weird to see ultralisk nervously moving back and forth like zergling... Or battlecruisers that have flying manoeuvrability like fly.


    I realize that ideas about realistic unit interactions needs time and programing to do, but it could be done for next expansions.

    Yes, I have problems with suspension of disbelief.

  7. #37
    TheEconomist's Avatar Lord of Economics
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    Default Re: Visual animations you'd like in the final release

    Quote Originally Posted by Bobo View Post
    One more thing with visuals: slow down massive units "turn-around speed" and acceleration. It's weird to see ultralisk nervously moving back and forth like zergling... Or battlecruisers that have flying manoeuvrability like fly.
    Bad idea for gameplay purposes.

  8. #38
    Bobo's Avatar Junior Member
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    Default Re: Visual animations you'd like in the final release

    Quote Originally Posted by TychusFindlay View Post
    Bad idea for gameplay purposes.
    You are right: sacred gameplay comes first.
    Everthing goes in singleplayer, we know that... but i would like to hear other competitive players how much would they complain if Blizzard tweak that (just a bit).
    For some units that change doesn't matter, like Battlecruiser or Carrier, couse they don't have to face enemies to shoot.

    Some does though: Thor, Colossus, Ultralisk, Broodlord. Especially Thor. For ground units definitely...

  9. #39

    Default Re: Visual animations you'd like in the final release

    hmm burning animations for zerg buildings maybe?

  10. #40
    JohnUcrazy's Avatar Junior Member
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    Default Re: Visual animations you'd like in the final release

    Let the Hydralisk morph into a Lurker. Sorry, I had to say it.

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