07-01-2010, 03:14 AM
#31
Last edited by don; 07-01-2010 at 03:16 AM.
Play Protoss? Look for the map Photon Cannon Tactics in the NA server!
07-01-2010, 08:05 AM
#32
The soundwork is terrible ?
Lol, you people are absolutely ridiculous. One thing I cannot stand is when people make overwhelmingly exaggerated negative statements. There are some things that could be polished and fixed, and done better. There is always room for improvement. But to say that all of Starcraft 2's sound work is "extremely terrible" ... give me a break.
Last edited by Rezildur; 07-01-2010 at 08:08 AM.
07-01-2010, 08:08 AM
#33
While terrible may not be the most fitting term to describe the soundwork, it definitely has gotten a lot less memorable. Every sound is generic.Lol, you people are absolutely ridiculous.
The Zerglings make a pathetic noise when attacking something. It's hardly reminiscent of the vicious sounding attack of the SC1 Zergling.
07-01-2010, 08:10 AM
#34
I agree and that's the problem. The sound is nothing compared to StarCraft: Brood War but it's not terrible either. It's just there. If it was terrible, I could laugh at it. Instead, it's just .. white noise is bit too strong but I don't pay much attention to the sounds because it's so ... neutral.
07-01-2010, 08:16 AM
#35
Yeah. It's pretty much like something that's there but isn't annoying enough to annoy you, but isn't actually worth enough to deserve your attention.
It's just... more than nothing but... less than SOMETHING.
http://www.collegehumor.com/video:1928140
07-01-2010, 08:25 AM
#36
More extra attack/death animations.
I would be the happiest person on planet if they make death animation for each unit depending on how it dies..
Let's say if a MARINE kills a ZERGLING, poor thing should look like cheese.
And if HYDRALISK kills for example Marauder, then his entire armor would we pierced with razor-sharped spines. Or if MARAUDER kills roach, or any other medium/large unit it would be neat if only one body part get blown away.
Or if SIEGE TANK, or IMMORTAL blast some unit(s), then those corpses should fly in proper direction considering to physics laws.
Here I also want to mention how 'more realistic' mechanical units died back in 2007, when we saw SC2 for the first time. (at least some: siege tanks, battlecrusers etc.)
Now that's what i'm talking about!
Well, it would be good enough if they only do that with basic units (drones, lings, hydras, roaches, marines, reapers, marauders, templars) and few tier 2,3 massive ones. Some will probably remain the same (mechs that just explode for example) and it's ok couse that make sense.
I only wish they put more logic in unit's interactions (how they attack and die, since that's what they do 90% of time).
Zealots have different story: they somehow have teleport ability just when they are about to die so it may seem like they evaporate. Just put some more "teleport" animations and they're good!
As for the zerg, I think it's lame how Spine Crawler die.
It's a huge tongue ...imagine how disgusting is when that thing die.
Lots of crazy stuff could be done here - just as they did with most of the zerg buildings.
Well said, Wankey!
One more thing with visuals: slow down massive units "turn-around speed" and acceleration. It's weird to see ultralisk nervously moving back and forth like zergling... Or battlecruisers that have flying manoeuvrability like fly.
I realize that ideas about realistic unit interactions needs time and programing to do, but it could be done for next expansions.
Yes, I have problems with suspension of disbelief.![]()
07-01-2010, 08:30 AM
#37
07-01-2010, 12:46 PM
#38
You are right: sacred gameplay comes first.
Everthing goes in singleplayer, we know that... but i would like to hear other competitive players how much would they complain if Blizzard tweak that (just a bit).
For some units that change doesn't matter, like Battlecruiser or Carrier, couse they don't have to face enemies to shoot.
Some does though: Thor, Colossus, Ultralisk, Broodlord. Especially Thor. For ground units definitely...
07-01-2010, 01:06 PM
#39
hmm burning animations for zerg buildings maybe?
07-01-2010, 04:38 PM
#40
Let the Hydralisk morph into a Lurker. Sorry, I had to say it.