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Thread: Visual animations you'd like in the final release

  1. #21

    Default Re: Visual animations you'd like in the final release

    Mothership using both old and new missile model.
    Zealot extra attackanimation.
    Hydra extra attackanimation/increased size.
    Hydra alternate missile model.
    Thors animation not flashing W&# I can't se anything at all... atleast reduce the flashing speed by 80% or something...
    Marine mini missile models.
    Mutalisk increased size in missile model.


    *not really a visual but there is alot of sounds that needs to be tuned up, ALOT like the battlecruiser "it's a trap".

  2. #22

    Default Re: Visual animations you'd like in the final release

    I know it'll never change back, but I LOVED the original Colossus attack animation, the one where it was two beams that went straight out and then moved around. It just looked so ridiculously sweet, I can point to seeing that as the animation that I find the most interesting out of any game I've ever played

  3. #23
    Pandonetho's Avatar SC:L Addict
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    Default Re: Visual animations you'd like in the final release

    I want the original SC2 marine back, he looks more realistic and a better representation of the Terran Marine core IMO
    That model is Tychus Findlay.

    Also, I agree 110% about using the separate portrait with the visor down for the Banshee when cloaked. The Viking does it. And not only that, it makes a hell of a lot more sense to imagine that it's a visor that lets her see when cloaked (because realistically when light is bent around you you shouldn't be able to see anything).

  4. #24

    Default Re: Visual animations you'd like in the final release

    Only a few things:

    A NEW CARRIER MODEL

    Roaches that animate while moving underground (i want to see them tunneling, right now they just move)

    Zerg getting animations for its eggs (ie, morphing into an egg from a larva and egg becoming a unit)

    Adding a muzzle flash to Hydralisks attack, currently the spikes do but you require a bit of acid to make it stand out

    Mothership retweak to make it actually playable in game.

    Better animatinos for Thor, it's currently so BORING when it's firing. Need more animations and make the cannons have more recoil, ie his entire structure recoils as he fires and make his body shake from firing his anti-air missiles.

    Immortal needs massive recoil, for a 50dmg cannon, it literally has none. Or give it a charge up animation.

    Make Zerglings attack more obvious or change its sound so it's more obvious.

    Make SCVs attack more obvious, have sparks come out of the enemy when he hits.

    Make Drone's attack more obvious, I can barely tell whether a drone is even attacking.

    I shouldn't have to say this - a completely revamp and upgrade of the sound scape.

  5. #25

    Default Re: Visual animations you'd like in the final release

    what about marines opening up their helm to light a cigar?
    Seems as tho Blizzard is playing along with the smoking 'ban' that is being imposed upon the entertainment industry. One of the reasons you dont see Tychus and his cigar on the Blizzard main page, (anymore) and why Raynor no longer has a cigar that smokes on the main SCII page.....Supposedly based on the notion that cigars and smoking are a horrible influence upon todays youth. Nevermind the fact that the game basically allows one to orchistrate the deaths of thousands in gory detail....

    I know it'll never change back, but I LOVED the original Colossus attack animation
    2nd'ed - plus that sound!

    .
    Last edited by Caliban113; 06-30-2010 at 09:32 PM.
    "Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"


    RIP - Leslie Nielsen

  6. #26

    Default Re: Visual animations you'd like in the final release

    What are you talking about, the SCV smokes. Raynor doesn't smoke as much.

  7. #27

    Default Re: Visual animations you'd like in the final release

    OMG I forgot the most important. The zerg buildings, seriously why is it STILL A DRONE when it's at 99%!

  8. #28

    Default Re: Visual animations you'd like in the final release

    Quote Originally Posted by Wankey View Post
    Only a few things:

    A NEW CARRIER MODEL

    Roaches that animate while moving underground (i want to see them tunneling, right now they just move)

    Zerg getting animations for its eggs (ie, morphing into an egg from a larva and egg becoming a unit)

    Adding a muzzle flash to Hydralisks attack, currently the spikes do but you require a bit of acid to make it stand out

    Mothership retweak to make it actually playable in game.

    Better animatinos for Thor, it's currently so BORING when it's firing. Need more animations and make the cannons have more recoil, ie his entire structure recoils as he fires and make his body shake from firing his anti-air missiles.

    Immortal needs massive recoil, for a 50dmg cannon, it literally has none. Or give it a charge up animation.

    Make Zerglings attack more obvious or change its sound so it's more obvious.

    Make SCVs attack more obvious, have sparks come out of the enemy when he hits.

    Make Drone's attack more obvious, I can barely tell whether a drone is even attacking.

    I shouldn't have to say this - a completely revamp and upgrade of the sound scape.
    I'll have to agree with you that soundwork is extremely terrible, but thats not the topic of this thread.

  9. #29

    Default Re: Visual animations you'd like in the final release

    I'd like the Hydralisk project to be more visible. I can't see it at all, just that they're attacking. There are a couple of other problematic animations, too. I think projectiles should be colored according to their player, such as a purple stalker shooting a purple laser.

  10. #30
    Junior Member
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    Default Re: Visual animations you'd like in the final release

    cybernetics core animation for when it is upgrading
    hydra projectile revamped
    bring back the needle spines with 1 range for drones

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