Is there any sound in the burning and slicing death animations? I know that the acid death animation has a sizzling sound but I don't seem to remember any sound for the other two.
06-30-2010, 03:59 PM
#11
Is there any sound in the burning and slicing death animations? I know that the acid death animation has a sizzling sound but I don't seem to remember any sound for the other two.
06-30-2010, 04:00 PM
#12
The banshee needs to actually use her visor thing when she cloaks..the seperate portraits exist...
I want the original SC2 marine back, he looks more realistic and a better representation of the Terran Marine core IMO
Oh and change the ghost portrait...it's boring as hell...he's BUG MAN...
Add some gender mix to it...picture explains everything..
I know these are not visual animations, but close enough.
For animations...
*I want the marine firing to be buffed up a bit. They look lame as hell for some reason...I think theres a lack of a muzzzle flash from the rifle or something.
*Battle cruiser destruction, I think smoking up and crashing to the ground would be sweet, depending on what killed it..etc..
*THOR Combat animations....YAWN.....
* Zealot/Marine/Zergling death animations should be varied, especially against each other. They are the most common units and everyone will see this. I know there exists animations for the marine...but the zealot turns him into some ash stickman and he collapses? I think it'd be cooler if he just fell apart..I don't understand how multiple psi blade slashing attacks will turn you into ash.
Maybe the extreme heat, but don't you think some limbs would fall apart?
* Uh right now, the siege tank firing animation is kinda lame. The cannon just moves back/forth, how about some dust movement or etc...that's much more realistic...
Last edited by hyde; 06-30-2010 at 04:04 PM.
06-30-2010, 04:03 PM
#13
06-30-2010, 05:13 PM
#14
Fix the damn hydralisk attack animation/sound. ugh.
06-30-2010, 05:28 PM
#15
Varying 'idle' animations... maybe even inter-unit interaction, but they should it keep it simple (e.g. two marines bickering, zerglings trying to hump each other and stuff like that).
06-30-2010, 05:36 PM
#16
06-30-2010, 06:52 PM
#17
I believe the Zerglings only use their wings to flutter when you upgrade their speed, but instead I think now and then one should just constantly fly a little off the ground while moving. Unless it has to turn or go into combat. Or if it's idle, just sitting or rolling over like a dog would be kinda fun.
06-30-2010, 06:56 PM
#18
06-30-2010, 07:08 PM
#19
what about marines opening up their helm to light a cigar?
06-30-2010, 07:14 PM
#20
The problem with idle animations is if they go too long it'll look awkward when you start to move them mid-idle.