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Thread: Visual animations you'd like in the final release

  1. #41
    TheEconomist's Avatar Lord of Economics
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    Default Re: Visual animations you'd like in the final release

    I'd rather the Zerg get some new units. They already have enough returning.

  2. #42

    Default Re: Visual animations you'd like in the final release

    I really love de death animation of the evolution chamber... that skull and vertebral column are awesome imo

  3. #43

    Default Re: Visual animations you'd like in the final release

    Zerg Air units should have available melee attack animations.


    Play Protoss? Look for the map Photon Cannon Tactics in the NA server!

  4. #44

    Default Re: Visual animations you'd like in the final release

    Quote Originally Posted by don View Post
    Zerg Air units should have available melee attack animations.
    Mutalisks eating marines or picking them up and dropping them as a killing blow?
    Corruptors attacking with tentacles at melee distance
    Thors using the Hammers as....Hammers when in melee distance
    marine combat knives

  5. #45
    Rezildur's Avatar Junior Member
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    Default Re: Visual animations you'd like in the final release

    Quote Originally Posted by TychusFindlay View Post
    I'd rather the Zerg get some new units. They already have enough returning.
    Wasn't there a file somewhere that someone found for a zerg unit called a "bone wasp"? now THAT sounds like something that should have been included... That would be so zerg like, a hovering, buzzing ground unit that is massable like zerglings.

  6. #46

    Default Re: Visual animations you'd like in the final release

    There's a lot of Zerg units in the campaign. Most of them blow hardcore.

    Honestly, who the hell would want a Mantalisk?

  7. #47

    Default Re: Visual animations you'd like in the final release

    Just as a question, do PDDs stop hydralisk melee attacks?

  8. #48

    Default Re: Visual animations you'd like in the final release

    Quote Originally Posted by Brutaxilos View Post
    Just as a question, do PDDs stop hydralisk melee attacks?
    Each laser shot consumes 10 energy out of the total 200 the unit has.

    The laser is effective against attacks by the following units and buildings:

    Terran

    * Marauder, Viking, Banshee, Battlecruiser, Thor, Missile Turret

    Protoss

    * Stalker, Phoenix, Photon Cannon

    Zerg

    * Queen, Mutalisk, Corruptor, Hydralisk, Spore Crawler

    The Point Defense Drone will last for 180 seconds after it is cast to the battleground.

  9. #49
    Pandonetho's Avatar SC:L Addict
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    Default Re: Visual animations you'd like in the final release

    Actually, IIRC someone already did a test for this, and it in fact does not stop the Hydralisk when it uses its melee animation.

  10. #50

    Default Re: Visual animations you'd like in the final release

    That means there should be a way to turn the units into "meele-mode" to counter point defence drones!

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