I'd rather the Zerg get some new units. They already have enough returning.
07-01-2010, 04:39 PM
#41
I'd rather the Zerg get some new units. They already have enough returning.
07-01-2010, 04:52 PM
#42
I really love de death animation of the evolution chamber... that skull and vertebral column are awesome imo
07-01-2010, 05:14 PM
#43
Zerg Air units should have available melee attack animations.
Play Protoss? Look for the map Photon Cannon Tactics in the NA server!
07-01-2010, 07:02 PM
#44
07-01-2010, 07:22 PM
#45
07-01-2010, 07:23 PM
#46
There's a lot of Zerg units in the campaign. Most of them blow hardcore.
Honestly, who the hell would want a Mantalisk?
07-01-2010, 08:00 PM
#47
Just as a question, do PDDs stop hydralisk melee attacks?
07-01-2010, 08:12 PM
#48
Each laser shot consumes 10 energy out of the total 200 the unit has.
The laser is effective against attacks by the following units and buildings:
Terran
* Marauder, Viking, Banshee, Battlecruiser, Thor, Missile Turret
Protoss
* Stalker, Phoenix, Photon Cannon
Zerg
* Queen, Mutalisk, Corruptor, Hydralisk, Spore Crawler
The Point Defense Drone will last for 180 seconds after it is cast to the battleground.
07-01-2010, 11:39 PM
#49
Actually, IIRC someone already did a test for this, and it in fact does not stop the Hydralisk when it uses its melee animation.
07-02-2010, 06:28 AM
#50
That means there should be a way to turn the units into "meele-mode" to counter point defence drones!