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Thread: Visual animations you'd like in the final release

  1. #1

    Default Visual animations you'd like in the final release

    Personally Id like some melee attack animations for other races as well (Stalkers, namely with that thing on its side) also I'd really like for air units to lower visually when being repaired. It just looks too weird right now. Anyways, what kinda stuff would u like?

  2. #2

    Default Re: Visual animations you'd like in the final release

    I would support more clear melee animations for sure. All ranged ground units should have a melee animation. I'd love to see Colossi stomping on Zerglings lol.

  3. #3

    Default Re: Visual animations you'd like in the final release

    Id like the Zealots to have an alternate run animation. They have their hands stationary when running, I think they'd look cooler if they swayed their arms like a human runner.


    Play Protoss? Look for the map Photon Cannon Tactics in the NA server!

  4. #4

    Default Re: Visual animations you'd like in the final release

    i would like to see zealot, when running, push iddle units aside

  5. #5
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    Default Re: Visual animations you'd like in the final release

    The one thing that bothers me a lot right now is the Roach burrowed move animation ^^
    they should add an effect like the infestor's burrow move

  6. #6

    Default Re: Visual animations you'd like in the final release

    Quote Originally Posted by SYL View Post
    The one thing that bothers me a lot right now is the Roach burrowed move animation ^^
    they should add an effect like the infestor's burrow move
    whats the difference? havnet really paid any attention :P

  7. #7

    Default Re: Visual animations you'd like in the final release

    Slightly different movement animations for certain units in order to alleviate the hypnotic effect the balls have.

    A couple of more finishing moves à la zealots' slice'n'dice animation that would be executed upon the last few enemy units during a battle (unless it would impede gameplay).

    I'm trying to think of something else but I'm all dried out...

  8. #8

    Default Re: Visual animations you'd like in the final release

    I have to say, after all the changes to the Colossus beam, this "X" firing line just never worked for me - Just have both beams converge in one place, and have them burn across in the same direction - WWI demo was ideal, but no way to make it work i suppose. -

    With that, would like to see a 'slicing' death animation for the final blow from a colossus.

    Exploding half of Ultra on the fatal siege round.

    Nukes need to blast units away from ground zero

    Moar recoil from Immortals

    While this would affect gameplay, would like it so the Hellion could jump off cliffs, but not up.

    Brood Lord toss Broodlings via an egg or a sac of some type - sac/egg breaks releasing the unit
    "Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"


    RIP - Leslie Nielsen

  9. #9

    Default Re: Visual animations you'd like in the final release

    More epic death animations ( different zealots/DT animations is a high priority, they look the same) , and more work of the effects, like hellion`s fire. Also executions, a la Dawn of War....aaah, the beautiful interaction of two units killing each other...its bliss
    Heheheeey, I need some strong coffee.


    get your own starcraft 2 signature at sc2sig.com

  10. #10

    Default Re: Visual animations you'd like in the final release

    Quote Originally Posted by HydraHydra View Post
    i would like to see zealot, when running, push iddle units aside
    I say the same for the ultralisk. I mean if i saw a ultra running towards me I'd step to the side as quickly as possible

    Yours Truly,
    SonOfChaos

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