This is a slightly higher level concept but how do you determine your push angle? By this I mean 1. What is your priority to attack based on positioning and 2. How you get there. Take meta for instance in a typical TvP cross positional (with terran in the bottom left corner ) does your mid game push go right protecting your expansions in the "crest" and then push up into the small choke between the protoss base and the gold where some well placed storms and a handful of colossus could decimate your entire force. Or do you push left leaving your expansions vulnerable to attack but gain a better attacking angle? Take another example a ZvP on lost temple. As zerg do you push into their natural choke or do you bait them / contain their front? Will you engage an army in the left and right chokes of the mid ground or will you only engage in the open protecting both your natural and expansion.
From my experience Terran and Protoss do well in tight spaces but zerg does not (preferring open spaces this includes roach as the short range requires a nice concave ). With low tier units Terran's are probably the best with chokes as bunched marines do insane amounts of damage when clumped up compared to say zeals which will not all be able to attack. But at higher tier protoss colossus make inf in chokes a death trap for terran and zerg and when you add some storms into the mix... Anyway please share your thoughts. I understand this is a more subtle part of the game but I find positioning is a key factor in determining who wins and who does not win a battle and part of that is knowing if you can push through a choke against each race and where you can engage the opponent that will best advantage you.




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