The manual itself states stim users experience physical damage from its use, though I don't doubt that self-preservation becomes less important while using it, too.
06-25-2010, 01:14 PM
#11
The manual itself states stim users experience physical damage from its use, though I don't doubt that self-preservation becomes less important while using it, too.
Aaand sold.
Be it through hallowed grounds or lands of sorrow
The Forger's wake is bereft and fallow
Is the residuum worth the cost of destruction and maiming;
Or is the shaping a culling and exercise in taming?
The road's goal is the Origin of Being
But be wary through what thickets it winds.
06-27-2010, 05:20 AM
#12
Guys, it's all very obvious. The manual states it injects drugs into you, so that your reaction times are increased.
The only reason why in game they shoot faster and run faster is just a justification for their increased reaction times and fighting capabilities (more damage output, they're more effective soldiers). That's all it is.
06-27-2010, 09:10 AM
#13
Uhm, why? Like I've already said once, there's no need for these lame "it's just a simplification in the game" excuses when we already know that gauss rifles have ammo-saving features that let them fire in controlled bursts, which could easily be modified by the suit to compensate for the increased reflexes that stim packs provide, in theory.
06-27-2010, 04:11 PM
#14
Exactly what's so lame about them? All of the above explanations you've quoted actually make a lot of sense and are quite simple (occam's razor anyone?). Also nothing you've said (as regards your own take on the stimpack's effect) really contradicts what they've stated, so exactly what point are you arguing?Uhm, why? Like I've already said once, there's no need for these lame "it's just a simplification in the game" excuses when we already know that gauss rifles have ammo-saving features that let them fire in controlled bursts, which could easily be modified by the suit to compensate for the increased reflexes that stim packs provide, in theory.
06-27-2010, 04:34 PM
#15
06-27-2010, 04:49 PM
#16
It's not Occam's razor or "simple" if you attribute the damage they take to an unknown factor instead of the actual cause (that being the stim pack). I think it's pretty clear that my point is that the damage increase and HP damage comes from the stim pack itself, not gameplay approximations.
The damage is explained by the SC1 manual - a side effect of stim packs is tissue damage.
06-27-2010, 05:02 PM
#17
If you don't agree with the lock, you can se it this way.
Ordinary a soldier is trained to save the ammo in order to survive for a long time. (Like the baneling story where zerglings keept coming, I don't really remember if they had guass rifles... but just as an example) But when they are in very intense and/or almost unavoidable death they use the stimpacks and they can fire all the ammo they can are still going to die.
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06-27-2010, 05:05 PM
#18
06-27-2010, 05:19 PM
#19
because while stimmed you reload faster
06-27-2010, 09:23 PM
#20
Yes, it's called a "fire mode selector" and can be turned at any time you want in assault rifles made today. Burst mode is generally used, as the rifle will fire another burst every time you press the trigger. The weapon itself doesn't acquire targets, so the shooting speed depends entirely on the shooter, and isn't a fixed time between attacks, nor every shot reaches it's target (it's FAR from it). That's a gameplay simplification.
If you receive tissue damage instantly that will kill you after 4 doses, it seems to me that the guy won't be able to continue fighting after using that piece of crap drug. He will fall to the ground and twist in horrible pain for some time. Hardly combat-effective.
Not only that, but:
Originally Posted by starcraft2.com