06-23-2010, 09:28 PM
#61
06-23-2010, 09:51 PM
#62
At least I have kosher pickles. Extra crunchy.
I'm with DemoSquid on this. I can't really say this is a direct sequel. If you go back now and play StarCraft1, it's like night and day. The Economic/Macro/Micro mechanics are totally different.
Theres a lot of cheese attempts in SC2 though, I have to say this opens up the diversity in the game. SC was pretty cookie cut at times.
Sure there's not much innovation, but some of the added stuff seems very forced...like reapers...they are essentially useless if a map does not have cliffs. After Tier2 or so..they are useless and serve no role.
The mothership is a testament to their redicoulous design principles. Make some really cool unit - add redicoulous abilities that have no point in game play - then remove and nerf the unit. Except keep it...and let it do nothing..
06-23-2010, 11:06 PM
#63
No Blizzard claimed that BNET 2.0 would be a connected esports experience so good you "wouldnt want lan". This thing was supposed to blow your mind than perform brain surgery to put it back together and then blow your mind again. Instead we just got something that blows.
BNET 2.0 isnt a direct sequel, its a direct step backwards. No wait, however many steps back it would take to get to ten years ago. That many.
06-23-2010, 11:11 PM
#64
Wow, you're really trolling now Archer - I wasn't talking about Battlenet 2.0 and you know it. You know we're talking specifically about the gameplay. If you want to talk about Bnet 2.0, don't make it sound like it's what I was talking about.
06-23-2010, 11:42 PM
#65
06-24-2010, 12:06 AM
#66
My talk of SC2 as a direct sequel applies specifically to gameplay, as the use of the term always means.
Assuming that Age of Empires II used Gamespy Live instead of Ensemble Studios Online, no one's going to argue that Age of Empires II isn't a direct sequel to the first game, no matter how crappy Gamepsy Live is. You're just changing any conversation related to the gameplay into something about Bnet 2.0!
EDIT: Forgot about you, Demo ^_^ <3. Just because there are a couple 'useless' units here and there doesn't mean that SC2's multiplayer is 'appaling'. No one's going to disagree that SC1 has incredible depth despite a couple useless / almost-never-seen-competitively units, and I don't see why you can't appreciate SC2 the same way.
Last edited by GRUNT; 06-24-2010 at 01:30 AM.
06-24-2010, 05:26 AM
#67
im susrprised at this.
i expected every detail to be awsome. now it looks like we'll be stuck with horrible horrible abilities on several zerg units.
im talking about frenzy and corruption ofcourse.
i voted no, and im amazexd at how many are voting yes.
I am an enthusiast of good strategy games, sc2Esports and rollplay, although i dont really play anything atm.
I work an internship at a government agency this fall, and have a good time at it.
I'm being more social, active and honest lately. in all forums.
Hi.
06-24-2010, 05:46 AM
#68
Aside from some minor balance issue's the game definitely seems ready for release. The game in beta phase 1 was probably more polished than the average game on release.
Bnet 2.0 still need a lot of work however, I am really curious if and how they've changed it for beta phase 2.
06-24-2010, 06:16 AM
#69
Why are the abilities so horrible? Why do you think that these two things are enough to say that SC2 is not ready for release? I understand that you may not like the abilities for whatever reason, but why do they warrant the response that you are surprised at how many voted yes?
06-24-2010, 06:40 AM
#70
It's not usually that way that they change abilities totally after the game has been released, ofcourse they balance it and such but they rarely change complete abilitys and change the way a unit work do they?
Before the full release I still think frenzy, corruption and 250mm needs reworking.
Mothership needs tweaking.
I also think ravens need a bit of tweaking.