Cannon rushes. They never work on me (yet) but it just annoys me when i think about what the other player was thinking, something along the lines of "I don't really feel like playing so i'll just do my no skill required cannon rush"
07-10-2010, 01:58 PM
#51
Cannon rushes. They never work on me (yet) but it just annoys me when i think about what the other player was thinking, something along the lines of "I don't really feel like playing so i'll just do my no skill required cannon rush"
07-10-2010, 02:16 PM
#52
If canon rushes don't work often, doesn't that imply there is a high skill level involved, and therefore the rusher must be very, very good to make it work? Canon rushes are almost always all-in, and almost always fail, but I respect people who try them, because they're willing to do weird, very difficult strategies like that.
6-pool bothers me, getting out 2 zealots in time is super difficult, and I usually drop my first literally a second after I get a run-by, meaning my early economy gets hulk-smashed.
Siege tanks are a pain as well, beating them as Protoss requires B grade micro, and I'm usually not more than a C. Phoenix with grav-lift tend to work the best, but if you don't get the timing between your phoenix and your ground army spot on you risk all sorts of failure. Phoenix are too early, and you could lose several, meaning you won't be able to hold all your tanks, Phoenix too late, and you may lose half your army to a siege volley before they get lifted up.
"You’re an idiot, babe
It’s a wonder that you still know how to breathe"
-Robert Zimmerman
Starcraft Lore Timeline and Mysteries.
07-10-2010, 03:50 PM
#53
cannon rush almost always work on me =( when i see them put up a pylon in my base i panic and do something stupid
turtling sieg tanks are annoying. i panic when my army gets hit by a sieg tank also.
~KyranX
07-10-2010, 04:09 PM
#54
Fast tech is the only thing that really causes me to panic. Whenever I see it coming I get into some kind of rush for the counter, which I always get too late, because my scouting is sub-par.
"You’re an idiot, babe
It’s a wonder that you still know how to breathe"
-Robert Zimmerman
Starcraft Lore Timeline and Mysteries.
07-10-2010, 07:58 PM
#55
The fact that SCVs are targetable while they build, and that their movement is completely random while they do.
1) Make the SCV go 'inside' (this has already been brought up in previous threads)
2) Random =/= SC. (except for SCV building)![]()
07-10-2010, 08:26 PM
#56
It is all in yes your right in that respect, but the fact that it requires no micro (aside from slipping the probe in which is a matter of hugging the wall or even being in a expansion) nor does it require macro, you build a forge then build cannons when you get the minerals. No scouting is involved, no unit counters, no control groups nothing. It's a very simplistic "nooby" tactic used to catch other noobs or unsuspecting players offguard, which in respect to what you said can be slightly difficult depending on the players thoroughness.
07-10-2010, 09:20 PM
#57
07-12-2010, 02:47 PM
#58
2 gate proxy zealots(chrono'd), and banshees...
I can handle banshees, but 2 gate proxy tends to always catch me off guard and is annoying even though I have a sentry.
07-12-2010, 03:43 PM
#59
I hate stupid newbies that think they're good but won't leave the game after you just raped them hardcore.
ChAoS.800
US server
07-12-2010, 03:54 PM
#60
I agree. Marauders have so much HP, that all T1 Protoss units take their sweet time to kill them. Without charge, the Zealots cannot even touch them. Stalkers are weaker and cost more. Then we have EMP...
Void Rays used to rape Marauder-heavy builds, but they're so easily countered by Marines, that it isn't a good idea anymore, specially after the range nerf. They take so much time to start doing damage, that they're virtually useless in a normal fight.
PvZ and PvP is much better than going against the Terrans.