You forget ze queenz (2 usually) and that makes the ling/spine/queen combo very strong esp with Transfuse.
I already accepted Demo's suggestions, but there are some specific situations where 1 base works vs 2 base zerg. In most cases, you HAVE to break or damage that expo before the econ kicks in. On 1 base, zerg can make a lot of speedlings and if microed right are quite hard to deal with.
Immortal pushes do work sometimes, but they fail a lot of times too. If he gets 4+ spines and a few lings and 2 queens, you can't break it even with 1 Immortal followed by a second close one. And, it is all in because if you fail, you can't hold the ramp long enough because the lings eventually kill your front door gate ('term' used loosely) by just swarming the front ramp. You can get a sentry and even FF but by the time the FF wears off and you get a second one, he has mutas and you have zealots and 2-3 sentries vs a mass of lings knocking at the front, and about 5-6 mutas harassing your probes. Spire builds really fast you know...
I know what I need to do, but I'm giving you the scenarios I encountered on ladder top Gold (rank#1-3).




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