i think some of you saw daily 135 where day nine presents the marine+ghost build against protoss
what do you think about this strategy?
shall we see this more from now?
edit: here is the link
http://blip.tv/file/3752216
06-19-2010, 02:13 AM
#1
i think some of you saw daily 135 where day nine presents the marine+ghost build against protoss
what do you think about this strategy?
shall we see this more from now?
edit: here is the link
http://blip.tv/file/3752216
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06-19-2010, 02:36 AM
#2
I think its a viable build. Considering EMP dishes out 100 damage to shields, having a ghost in any army composition is a good thing. From all the replays I have seen, Ghost are really under-used. Its a shame really because having a unit that can deal an instant "100 damage" more than once can instantly turn the battle to your favor.
Also they can cloak...and call down nukes! What much more do you want?! They are expensive but well worth the resources imo.
Ghost are pretty good against zerg as well.
06-19-2010, 04:18 AM
#3
I actually experienced this build (well, similar... he used vikings instead of medivacs, which worked great for him since I went colossus) long before the daily, or even marines being used at all. This was back in like early-ish may. I lost, but it is an interesting game. Replay is attached.
Marine + ghost is frightening as protoss =\
06-19-2010, 06:48 AM
#4
Sahara did a version of this where he gets an early Raven (nullifies my stalkers completely) and gets Tanks. I got rolled like 3 games in a row.
06-19-2010, 07:10 AM
#5
06-19-2010, 10:36 AM
#6
My only concern with this build is it is very light and charging zeals may be an issue. But it seems pretty neat and inventive. It is not the be all end all build order but the stacking of the marines is lethal in compact spaces and with the shield and medivacs and stim. Very cool build. But against mass zeals with sents to force field and break up the army it would be very weak.
06-20-2010, 03:15 PM
#7
Sentries can actually be a liability against the build since ghost emp also takes out all energy and has a longer range than force field. Only way to not get hit with emp is to have all your sentries seperated and hope that a few of them survive. Or you could just pop in with a phoenix and graviton beam the ghost and THEN move in with your sentries and zealots. At that point it does not matter what the marines focus on you win. If the marines focus on the phoenix first you have the few seconds to rush up with your chargelots and hit them in their face. If they just focus on the zealots then you do not have to worry about emp for 10 seconds of game time. If they emp your phoenix to begin with, oh well, at least they did not emp your sentries.
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06-20-2010, 05:37 PM
#8
100 Damage? Just how many protoss units actually have 100 shields?
Ghosts completely suck against Zealots.
Energy drain is much more useful than shield drain.
Ghosts are very good against Sentries.
Ghost VS High Templars = sniper wars, and either side can win (depends on vision)
06-21-2010, 06:59 AM
#9
1 ghost can emp an entire army it is an AOE not a single target I think that is critical when you analyze this build. One ghost ends up taking out 1 k of shields. It becomes a bigger deal.
06-21-2010, 07:04 AM
#10
Ghosts take away 50% of a sentry and stalkers life, and a good chunk of a zealots life. It may not be 100 damage to a single unit, but using 1 EMP to hit a cluster of 6 units can make the fight an easy easy win for the T (even moreso if you hit a bunch of sentries, preventing gshield AND force field AND giving them the equivalent health of a worker).