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Thread: [Idea] Decentralized Proton Charge

  1. #21

    Default Re: [Idea] Decentralized Proton Charge

    Quote Originally Posted by MattII View Post
    Has anyone considered a cooldown yet, say 1 minute, with every 3 seconds under accruing 1 damage to the Probe?
    It's certainly possible. However, the cooldown should not be the main controlling factor (i.e. it's there mainly to create a hard cutoff to prevent 'abuse'.


    Quote Originally Posted by kxr1der View Post
    i suggested both of these in the main topic already, search the forums before creating scattered topics all over the place please.
    Hmm... Just found your post. I assume you're referring to the one on page 10 of the BR3 thread, right? If that's the one, there's some slight differences; with the key one in that in my suggestion, Proton Charge is in the hands of the individual Probes. This gives players better control (necessary since you are damaging your own units) and allows the player to directly control his/her mineral gathering rate.
    Last edited by mr. peasant; 06-21-2009 at 09:06 PM.

  2. #22

    Default Re: [Idea] Decentralized Proton Charge

    Quote Originally Posted by MattII View Post
    Erm, no, PC involves Obelisk and Probes only, in no way should the Nexus ever be affected.
    Well i was just giving a scenario if the Nexus was the one to cast PC and not the Obelisk.

    I just feel the need that PC needs a significant disadvantage to using it to balance the advantage it gives a Protoss player over a Terran or Zerg player.
    MAGIKARP USE A SPLASH ATTACK!

  3. #23

    Default Re: [Idea] Decentralized Proton Charge

    Quote Originally Posted by MattII View Post
    Erm, no, PC involves Obelisk and Probes only, in no way should the Nexus ever be affected.
    I agree. Using Proton Charge is still always a benefit ... as long as you don't get raided but still less of a benefit than the current mechanic.
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  4. #24
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    Default Re: [Idea] Decentralized Proton Charge

    Quote Originally Posted by mr. peasant View Post
    It's certainly possible. However, the cooldown should not be the main controlling factor (i.e. it's there mainly to create a hard cutoff to prevent 'abuse'.
    You have a better idea then (automatic per-cast damage is worse, not better)?

  5. #25

    Default Re: [Idea] Decentralized Proton Charge

    Quote Originally Posted by Pandonetho View Post
    Gee, here Mr. Peasant makes one thread about Proton Charge and gets cursed for it, yet ArchofAuir over there has made possibly over 9000 threads about macro mechanics and has never gotten so much as a slap on the hand.

    Interesting.


    I try and not do to many at one time. I dont think ive ever done one when there were 3 other threads. Not that I havnt gone overboard at times but Im getting better :P


    and hurting my own probes to get minerals? Nope cant say that sounds particularly fun. Or Protossy.
    Last edited by ArcherofAiur; 06-21-2009 at 09:09 PM.

  6. #26

    Default Re: [Idea] Decentralized Proton Charge

    I bash bad ideas, regardless of who posts them.

  7. #27

    Default Re: [Idea] Decentralized Proton Charge

    Quote Originally Posted by MattII View Post
    You have a better idea then (automatic per-cast damage is worse, not better)?
    Why is it worse? It worked for Marines pre-BW. And what's more, if the BR's are anything to go by, people build more workers (i.e. you have more to expend) than Marines.

  8. #28
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    Default Re: [Idea] Decentralized Proton Charge

    Quote Originally Posted by mr. peasant View Post
    Why is it worse? It worked for Marines pre-BW. And what's more, if the BR's are anything to go by, people build more workers (i.e. you have more to expend) than Marines.
    If I recall (I may be wrong I was never a great player), Marines and other infantry were just to fill the gap till armour came out. Also, arguing pre-BW mechanics is useless this is not SC this is SC2.

  9. #29

    Default Re: [Idea] Decentralized Proton Charge

    Quote Originally Posted by MattII View Post
    If I recall (I may be wrong I was never a great player), Marines and other infantry were just to fill the gap till armour came out.
    I don't know about that since that's entirely up to an individual player's style.

    Quote Originally Posted by MattII View Post
    Also, arguing pre-BW mechanics is useless this is not SC this is SC2.
    That rationale can only be applied on arguments resisting change (i.e. just because the old system worked fine, doesn't mean the new system doesn't work as well or better). It doesn't quite work when applied to ideas/concepts that utilize SC1 mechanics since if it worked in SC1, chances are the mechanics would still work in SC2. To argue that using hit points as a non-renewable energy source shouldn't be used because it was used in SC1 is like arguing minerals, gases, food and energy shouldn't be used since they were used in SC1.

  10. #30
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    Default Re: [Idea] Decentralized Proton Charge

    Quote Originally Posted by mr. peasant View Post
    That rationale can only be applied on arguments resisting change (i.e. just because the old system worked fine, doesn't mean the new system doesn't work as well or better). It doesn't quite work when applied to ideas/concepts that utilize SC1 mechanics since if it worked in SC1, chances are the mechanics would still work in SC2. To argue that using hit points as a non-renewable energy source shouldn't be used because it was used in SC1 is like arguing minerals, gases, food and energy shouldn't be used since they were used in SC1.
    Ah, but the Medic was introduced in BW, which kind of suggest that the self-inflicted irreparable damage concept wasn't very good.

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