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Thread: [Idea] Decentralized Proton Charge

  1. #11

    Default Re: [Idea] Decentralized Proton Charge

    I actually like this idea. People won't dare spam it (or, if they do, it'll have no effect on their 10 hp probes).
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  2. #12

    Default Re: [Idea] Decentralized Proton Charge

    ahh true rainbow socks. I guess in some theory it might work. I really dont know enough of competitive play to have a solid opinion. Just trying to say something. :P

  3. #13

    Default Re: [Idea] Decentralized Proton Charge

    Quote Originally Posted by Warsaw View Post
    I was just being a dick. Lol. Sorry. But I do think this idea dosnt work. I meen an HP loss is a good counter for such a high rate of minerals but it just... it wont work. Probes have no way of healing. I have no idea of the balance issues because i havnt played sc is so long but I agree iwth other who say that wouldnt work and more so that your giving the plus 50% speed which meens they gather x2 minerals and they get plus 5 minerals. So thats like 30minerals instead of just a normal 10. Now i could see people resulting in killing their own drones, building more then doing it again and.. well.. you can see how this gets really tedious.
    Well, numbers can be played around with. And not to forget, you can only use Proton Charge non-stop on 7 Probes per Nexus. Otherwise, you'd be losing Probes faster than they can be replaced. Also, burning out the Probes means you're getting significantly less minerals per Probe and your worker count wouldn't be increasing either. If you don't instantly need the minerals, it might be more useful to just collect them the old fashion way through a high worker count.

  4. #14
    Pandonetho's Avatar SC:L Addict
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    Default Re: [Idea] Decentralized Proton Charge

    Gee, here Mr. Peasant makes one thread about Proton Charge and gets cursed for it, yet ArchofAuir over there has made possibly over 9000 threads about macro mechanics and has never gotten so much as a slap on the hand.

    Interesting.

  5. #15

    Default Re: [Idea] Decentralized Proton Charge

    Quote Originally Posted by Pandonetho View Post
    Gee, here Mr. Peasant makes one thread about Proton Charge and gets cursed for it, yet ArchofAuir over there has made possibly over 9000 threads about macro mechanics and has never gotten so much as a slap on the hand.

    Interesting.
    I'll make sure to flame him next.

  6. #16
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    Default Re: [Idea] Decentralized Proton Charge

    Quote Originally Posted by mr. peasant View Post
    Cost: 5 hit points at end of effect
    Quote Originally Posted by mr. peasant View Post
    Proton Charge would be limited by the number of Nexuses you own.
    i suggested both of these in the main topic already, search the forums before creating scattered topics all over the place please.
    Last edited by kxr1der; 06-21-2009 at 08:47 PM.

  7. #17

    Default Re: [Idea] Decentralized Proton Charge

    Quote Originally Posted by kxr1der View Post
    i suggested both of these in the main topic already, search the forums before creating scattered topics all over the place please.
    Uhm one its easy to miss a post (Ive done it many times), two he wanted to make his own thread so he didnt 'hijack' the other thread with his idea, three youre a junior member and hes a senior so don't go telling him what to do
    MAGIKARP USE A SPLASH ATTACK!

  8. #18
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    Default Re: [Idea] Decentralized Proton Charge

    Has anyone considered a cooldown yet, say 1 minute, with every 3 seconds under accruing 1 damage to the Probe?

  9. #19

    Default Re: [Idea] Decentralized Proton Charge

    Quote Originally Posted by MattII View Post
    Has anyone considered a cooldown yet, say 1 minute, with every 3 seconds under accruing 1 damage to the Probe?
    I was thinking something like that, sorta, cept not really. haha

    More along the lines of : Nexus uses PC resulting in a 1 minute period where the nexus will retain 0 shields, cannot creates probes and cannot cast PC again. Leaves the player open for attack and a possible disaster to their economy but also gives a great advantage if they pull through.
    MAGIKARP USE A SPLASH ATTACK!

  10. #20
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    Default Re: [Idea] Decentralized Proton Charge

    Quote Originally Posted by RainbowToeSocks View Post
    More along the lines of : Nexus uses PC resulting in a 1 minute period where the nexus will retain 0 shields, cannot creates probes and cannot cast PC again. Leaves the player open for attack and a possible disaster to their economy but also gives a great advantage if they pull through.
    Erm, no, PC involves Obelisk and Probes only, in no way should the Nexus ever be affected.

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