I actually like this idea. People won't dare spam it (or, if they do, it'll have no effect on their 10 hp probes).
06-21-2009, 08:18 PM
#11
I actually like this idea. People won't dare spam it (or, if they do, it'll have no effect on their 10 hp probes).
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06-21-2009, 08:22 PM
#12
ahh true rainbow socks. I guess in some theory it might work. I really dont know enough of competitive play to have a solid opinion. Just trying to say something. :P
06-21-2009, 08:22 PM
#13
Well, numbers can be played around with. And not to forget, you can only use Proton Charge non-stop on 7 Probes per Nexus. Otherwise, you'd be losing Probes faster than they can be replaced. Also, burning out the Probes means you're getting significantly less minerals per Probe and your worker count wouldn't be increasing either. If you don't instantly need the minerals, it might be more useful to just collect them the old fashion way through a high worker count.
06-21-2009, 08:22 PM
#14
Gee, here Mr. Peasant makes one thread about Proton Charge and gets cursed for it, yet ArchofAuir over there has made possibly over 9000 threads about macro mechanics and has never gotten so much as a slap on the hand.
Interesting.
06-21-2009, 08:24 PM
#15
06-21-2009, 08:45 PM
#16
06-21-2009, 08:50 PM
#17
MAGIKARP USE A SPLASH ATTACK!
06-21-2009, 08:52 PM
#18
Has anyone considered a cooldown yet, say 1 minute, with every 3 seconds under accruing 1 damage to the Probe?
06-21-2009, 08:55 PM
#19
I was thinking something like that, sorta, cept not really. haha
More along the lines of : Nexus uses PC resulting in a 1 minute period where the nexus will retain 0 shields, cannot creates probes and cannot cast PC again. Leaves the player open for attack and a possible disaster to their economy but also gives a great advantage if they pull through.
MAGIKARP USE A SPLASH ATTACK!
06-21-2009, 08:58 PM
#20